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GameCube technical specifications

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Nintendo originally offered a digital audio/video output on early GameCube models. However, it was determined that less than one percent of users utilized the feature. The company eventually removed the option from consoles manufactured after May 2004 (model number "DOL-101" and later).[1]

IBM PowerPC "Gekko" processor
Nintendo GameCube optical storage disc
Details Source
CPU [2][3]
GPU [2][3]
System Memory
  • 43 MB total non-unified RAM
    • 24 MB MoSys 1T-SRAM (codenamed "Splash") as main system RAM
    • 3 MB embedded 1T-SRAM within "Flipper"
    • 16 MB DRAM used as I/O buffer for audio and DVD drive
[3][4]
Audio
  • Output (analog): Stereo and 5.1-channel surround via Dolby Pro Logic II
  • Integrated audio processor: Custom 81 MHz Macronix 16-bit DSP
  • Instruction memory: 8 KB RAM, 8 KB ROM
  • Data memory: 8 KB RAM, 4 KB ROM
  • Sampling Frequency: 48 kHz
  • 64 simultaneous channels, ADPCM encoding
[2][4]
Video Modes
  • 640×480 interlaced (480i) @ 60 Hz
  • 640×480 progressive scan (480p) @ 60 Hz
[2]
Connectivity [2]
Storage Media
  • 8 cm miniDVD optical disc
    • 1.5 GB capacity
    • 16 Mbit/s–25 Mbit/s transfer rate operating in CAV mode
    • 128 ms average access time
  • Memory card
    • Capacities starting at 512 KB (59 save blocks)
[2][4][5]
Other
  • Power supply
    • DC 12 volts
    • 3.25 A
  • Dimensions: 4.3 in (110 mm) (H) × 5.9 in (150 mm) (W) × 6.3 in (160 mm) (D)
[4]
  1. ^ "Nintendo's GameCube Component FAQ page". Nintendo. Retrieved 2008-03-27.
  2. ^ a b c d e f Cite error: The named reference Specs - Anandtech was invoked but never defined (see the help page).
  3. ^ a b c "Game Consoles: A Look Ahead". Ace's Hardware. 2003-12-14. Archived from the original on 2004-02-08. Retrieved 2008-03-27.
  4. ^ a b c d "GCN Technical Specifications". Nintendo. Archived from the original on 2008-05-02. Retrieved 2008-03-28.
  5. ^ "Nintendo GameCube Accessories". Nintendo. Retrieved 2009-07-03.