Jump to content

RenderMan Shading Language

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Feureau (talk | contribs) at 13:40, 3 June 2006. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

Commonly referred RSL, Renderman Shading Language is used to define shaders used in Renderman.