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This is an old revision of this page, as edited by 64.50.84.194 (talk) at 01:29, 3 June 2006. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

How can Eiffel be a dynamic language? It's the exact opposite.


Just removed ASP as "dynamic language"... and added VBScript... learn it loosers!!


The term "dynamic programming language" is not standard in computer science, and much of the article content is technically misleading, wrong, or just plain gibberish. k.lee 18:48 26 May 2003 (UTC)


OK, it's much improved now, but still has some inaccuracies and doesn't quite separate out the following issues:

  • metaprogramming and reflective programming (both a language feature and a programming style)
  • OO dynamic dispatch (a language feature)
  • particular compilation strategies for indirect calls
  • dynamic loading and linking (a platform service)

BTW I still don't agree that dynamic programming language is standard terminology, and the article's blurring of lines among the above three issues doesn't help me believe that there's a precise technical definition of this term. For example, the definition that "functions may be introduced or removed, new classes of objects may be created, new modules may appear" is inadequate --- Java can do all these things through dynamic class loading. Even in C, functions and modules can be introduced or removed.

If you're talking about only those languages with strong support for metaprogramming, then Lisp and Dylan (languages with quoted data and syntax macros) qualify but Smalltalk, Self, Objective-C, and OCaml do not.

If you're talking about languages with an eval function, then OCaml in its current incarnation does not count by any stretch of the imagination. Smalltalk and Self don't count either, because these only have eval in the sense that the environment has traditionally had an embedded compiler. There's nothing in the Smalltalk or Self language definitions that requires eval to exist. Contrast this with Scheme, which requires eval in the R5RS. Languages with no official standards documents only have eval through tradition; it would not be hard, for example, to include

I could write more on this topic but I don't have time. I think that, ideally, this article should

  • state that the term "dynamic programming language" is neither a technical term nor a binary on/off property;
  • then, list four or five precise technical features (e.g., quoted data, eval, dynamic loading, dynamic dispatch and other forms of indirect calls) that make a language "more dynamic" in flavor, linking to articles on those topics rather than describing them in the article body.
  • then, discuss costs and benefits of a highly dynamic language, environment, and programming style. One of those costs is a requirement that the user generally must accept either (a) worse performance or (b) greater compiler sophistication. One can then point to an article on implementations of high-level languages. Actually I believe programming language implementation is an article that sorely needs to be written.

Anyway, someday perhaps I'll do all this, and more, in my Copious Spare Time.

k.lee 02:52, 17 Feb 2004 (UTC)

Dynamic = dynamically typed?

Could anyone give an example of a dynamic programming language which is not dynamically typed, or a dynamically typed programming language which is not dynamic? -- ciphergoth 20:05, 2005 Apr 5 (UTC)

Maybe. I'm still not sure what exactly this article wants to classify as a dynamic language. Pike is a statically typed, high level, object oriented, interpreted language. Is it a dynamic language? I can't tell from this article. Its similar to a statically typed python with C-style syntax though. Generic Player 04:09, 6 Apr 2005 (UTC)

Rewrite

I just started this rewrite, but didn't have time to finish it. I leave the text here in the hope it's useful in a future version -- ciphergoth 20:05, 2005 Apr 5 (UTC)

In computer science, a dynamic programming language is a kind of programming language in which many tests to ensure that each computational step is valid are deferred until the operation is actually performed (at runtime) rather than taking place when the program is first prepared for execution (at compile time). They allow programs to change their structure as they run: functions may be introduced or removed, new classes of objects may be created, new modules may appear.

Characteristics of dynamic programming languages

The term dynamic programming language does not have a precise definition, but it is nevertheless useful to refer to what distinguishes "dynamic" languages such as Perl and Python from more traditional languages such as C, C++, and Java. Not all languages considered dynamic will have all of the features below, and some non-dynamic languages will share some of them or have some way to achieve the same effect; the reader should assume that there are exceptions nearly all of the generalizations below.

Traditional programming languages require that the program be annotated with extra information (such as type declarations) that makes the compile-time checking possible. Dynamic languages dispense with these annotations because they use extra information available at runtime instead. In particular, they are dynamically typed, and use automatic memory management.

Advantages

  • Dynamic programming languages are generally somewhat easier for newcomers to programming, in large part because they need not understand the system of annotations referred to above in order to write programs

This article is a complete mess, and badly in need of a rewrite. The language is informal and non-standard, and there are no sources to any of the potentially controversial (or at least non-obvious) assertions made. Plus, at least half of the content (the bit about functions and addresses) is simply incorrect. The way "dynamic" languages are described as using indirection rather than running code at a predefined memory address really is completely unimportant as a distinction -- it is possible to modify the contents of a memory address (or use it to point elsewhere) while code is running to change the behavior, and this can be done even in C. In fact, it is done in C quite often in some types of programming, such as emulators, for example.

The single most important distinguishing feature between most "dynamic" languages and "non-dynamic" languages has to do with type systems (and not interactivity, or some other fuzzily defined concept which doesn't hold under careful examination), yet type systems are practically ignored in the article. 70.36.30.117 06:27, 28 March 2006 (UTC)[reply]