Autodesk MotionBuilder
Developer(s) | Autodesk Inc. |
---|---|
Stable release | 2014[1]
|
Operating system | Linux, Windows |
Type | 3D computer graphics |
License | Proprietary |
Website | www |
MotionBuilder is a professional 3D character animation software. It is used for virtual production, motion capture, and traditional keyframe animation. MotionBuilder is produced by Autodesk. It was originally named Filmbox when it was first created by Canadian company Kaydara – later acquired by Autodesk and renamed to MotionBuilder.
It is primarily used in film, game, television production, as well as other multimedia projects. MotionBuilder is widely used, for example in mainstream products like Assassin's Creed, Killzone 2, and Avatar.
At SIGGRAPH 2012 Autodesk[2] a partnership with Weta Digital and Lightstorm Entertainment to collaborate to develop the next generation of the technology behind James Cameron’s "Avatar" movie.
Features
- Real-time display and animation tools
- Facial and skeletal animation
- A software development kit which exposes functionality through Python and C++ via Qt and PySide.[1]
- Native FBX support which allows interoperability between it and, for example, Maya and 3dsMax
- Ragdoll physics
- Inverse kinematics
- 3D non-linear editing system (the Story tool)
- Professional video broadcast output
- Direct connection to other Autodesk digital content creation tools
The Autodesk FBX[3] file format (.fbx filename extension) for 3D-application data exchange has grown out of this package.
References
- ^ a b "Autodesk MotionBuilder SDK Documentation". Autodesk. Retrieved 2013-04-29.
- ^ Business Wire (2012-08-07). "Autodesk, Lightstorm Entertainment and Weta Digital Drive Virtual Production Forward". Business Wire. Retrieved 2013-04-29.
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has generic name (help) - ^ "FBX Export, Plug-In | Download FBX Converter". Autodesk. Retrieved 2013-04-29.