QuickTime Animation
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QuickTime Animation format (also known as QuickTime RLE) is a video compression algorithm and video codec created by Apple Computer to enable playback of RGB video in real time without expensive hardware.[1][2] It supports a lossless compression (if encoded at 100% quality) and color depths from 1 to 32 bits, and is one of the few video codecs that supports an alpha channel. QuickTime Animation uses run-length encoding for compression and as such, works well for traditional 2-D animation where there are large areas of constant color, or have little change of pixels frame to frame. For complex 3D rendered scenes or digitized film of real-world footage, it barely compresses at all and adds visible noise at lower than 100% quality levels. It is included in FFmpeg and is known as qtrle
. Its fourCC is "rle
". (Please note the extra space character at the end.) It was declared the "winner" of a screencast codec shootout.[by whom?][3]
See also
References
- ^ "QuickTime File Format" (PDF). Inside QuickTime: The QuickTime Technical Reference Library. Apple Inc. 2000. Retrieved 5 April 2013.
- ^ Technical Description of the Apple QuickTime RLE codec
- ^ http://ayinat.blogspot.com/2007/08/screencast-on-linux-with-ffmpeg-and.html