Chess
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Players | 2 |
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Setup time | 20-60 seconds |
Playing time | 1 minute- 7 hours |
Chance | None |
Age range | 6 and up |
Skills | Tactics, Strategy |
Chess is an abstract strategy board game for two players. It is played on a square board of eight rows (called ranks) and eight columns (called files), giving 64 squares of alternating color. Each player begins the game with 16 pieces, which are progressively eliminated (captured and removed from the board by opposing pieces) as the game proceeds. The object of the game is to checkmate the opponent. This occurs when no further move can prevent the king from being captured.
Chess is one of the world's most popular games; it has been described not only as a game but also as an art and a science. Chess is sometimes seen as an abstract wargame; as a "mental martial art", and teaching chess has been advocated as a way of enhancing mental prowess. Chess is played both recreationally and competitively in clubs, tournaments, online, and by mail (correspondence chess). Many variants and relatives of chess are played throughout the world. The most popular, in descending order by number of players, are xiangqi in China, shogi in Japan, janggi in Korea, and makruk in Thailand. The game described in this article is sometimes known as Western Chess or International Chess to distinguish it from other variants.
Gameplay
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Rules of chess
- Main article: Rules of chess
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Name | Letter | Picture |
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Pawn | P | ![]() ![]() |
Knight | N | ![]() ![]() |
Bishop | B | ![]() ![]() |
Rook | R | ![]() ![]() |
Queen | Q | ![]() ![]() |
King | K | ![]() ![]() |
When a game of chess begins, one player controls the sixteen white pieces while the other uses the sixteen black pieces. The colors are chosen either by a friendly agreement, by a game of chance such as pick-a-hand, or by a tournament director. White always moves first and therefore has a slight advantage over black. The chessboard is placed so that each player has a white square in the near right hand corner, and the pieces are set out as shown in the diagram.
Each kind of chess piece moves a different way. The rook (also known as a "castle") moves any number of vacant spaces vertically or horizontally, while the bishop moves any number of vacant spaces in any direction diagonally (meaning a bishop will always remain on the same color; note that each side has a bishop for each colored square, and between them they cover the whole board. Losing one bishop often creates weaknesses on the same colored square as the lost bishop). The queen is a combination of the rook and bishop (it can move any number of spaces diagonally, horizontally, or vertically). The king can move only one square horizontally, vertically, or diagonally. The knight can jump over occupied squares and moves two spaces horizontally and one space vertically (or vice versa), making an L shape; a knight in the middle of the board has eight squares it can move to. Note that every time a knight moves, it changes square color.
With the exception of the knight, pieces cannot jump over each other. One's own pieces ("friendly pieces") cannot be passed if they are in the line of movement, and a friendly piece can never replace another friendly piece. Enemy pieces cannot be passed, but they can be "captured". When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square (en passant being the only exception). The king cannot be captured in regular chess, only put in check. If a player is unable to get the king out of check, checkmate results, with the loss of the game.
Pawns capture differently than they move; they can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them), but cannot move to these spaces if they are vacant; conversely, a pawn can move forward one square, but only if that square is unoccupied. Alternatively, a pawn can move two squares forward if it has not moved yet and both squares are empty. If a pawn advances all the way to the eighth rank, it can be promoted to any other piece, except a King or another pawn -- in practice, the pawn is most often promoted to a Queen.
Chess games do not have to end in checkmate. Either player may resign if the situation looks hopeless; also, games may end in a draw (tie). A draw can occur in many situations, including mutual agreement to draw, draw by insufficient material, stalemate, threefold repetition or the fifty move rule.
Until the 1970s, at least in English-speaking countries, chess games were recorded and published using descriptive chess notation. This has been supplanted by the more compact algebraic chess notation. Several notations have emerged, based upon algebraic chess notation, for recording chess games in a format suitable for computer processing. Of these, Portable Game Notation (PGN) is the most common. Apart from recording games, there is also a notation Forsyth-Edwards Notation for recording specific positions. This is useful for adjourning a game to resume later or for conveying chess problem positions without a diagram.
To better understand rules of chess, please see a sample chess game, which explains chess through a simple demonstration, move after move.
Strategy and tactics
- Main article: Chess strategy and tactics
Chess openings are a sequence of moves, often memorized, which will help a player build up their position and prepare for the middlegame. Openings are often designed to take hold of the center of the board (e4, e5, d4 and d5), develop pieces, protect the king, and create a strong pawn structure. The Classical School of chess expounds the virtues of occupying the center early using pawns and/or pieces, while Hypermodernism advocates the control of the center not by using pawns but with distant pieces. It is often important for a player to castle (a special move that moves the king from the center of the board two squares towards one of the corners) to protect the king. See the list of chess openings for more information. While studying openings can greatly improve one's results, it is important to understand the underlying reasons for each sequence of moves in an opening. This can greatly reduce the need to rely on rote memorization of the opening phase of the game. Of the utmost importance in the opening is maintaining balance, or equality.
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When taking and trading pieces, the chess piece point values becomes important. Valuations differ slightly from book to book, but generally, queens are worth 9 points, rooks are worth 5, bishops and knights are worth 3, and pawns are worth 1. Since the king's loss ends the game it is invaluable. The actual value and importance of a piece will vary based upon its position and the stage of the game. If a player performs a sacrifice (e.g. exchange sacrifice), they are choosing to ignore the standard valuation of their pieces for positional or tactical gains. The beginning player should be aware that points are not an inherent part of the game; there is no scoring and chess was played long before the idea of assigning points to pieces. Instead, points are used by a player to consider whether he will come out materially better than his opponent in an exchange of pieces. For instance, to lose two pawns (2 points) in taking the opponent's knight (3 points) puts one ahead in material by one point. Such an advantageous exchange of pieces may, however, be a poor tactic if it leaves the opponent with an exploitable advantage in the way the pieces are positioned on the board.
Chess combinations and traps do not appear out of thin air. Usually they are present because the opponent has certain weaknesses in their position. These types of "weaknesses" include: pinned pieces, overloaded pieces, weaknesses around the opponents king, weak squares, unprotected pieces, weak colour complexes, pieces not able to come back to defend the king, etc. The "weaknesses" can then be exploited with a chess combination that is often built out of a number of tactical "methods". Such weaknesses are often created in the opponent's position in the first place by threats, provocative moves, and generally strong "positional play", etc.
Chess combinations often include a number of types of tactic "methods" which many middlegame books classify and provide examples of. Such common "methods" include Pins, Forks, Skewers, Discovered checks, Zwischenzugs, Deflections, Decoys, Sacrifices, Forcing moves, and even "Quiet moves" - which can be devastating moves that leave the opponent in Zugzwang, or an otherwise lost position. In many combinations of Alexander Alekhine, there is often a very subtle "quiet move" which breaks the Camel's back. For clarification, it should be noted that a "pin" is a tactical "method"- the act of pinning the opponent's pieces. But a "pinned piece" is a specific type of weakness in the opponent's position, which when identified, could be exploited with a tactical combination.
A fork is a situation where a piece is moved such that it attacks (forks) two other pieces simultaneously. It usually is difficult for the other player to protect both of their pieces in one move. Pins are used to prevent the movement of an enemy piece by threatening any pieces behind it should it move. Skewers are a kind of reverse pin where the more valuable piece is placed in front of a less important one. A discovered attack is an attack where a piece moves and uncovers a line for another piece which does the attacking. Other tactical elements include: zwischenzug, undermining, overloading, and interference.
A few common positional elements which high level Chess players routinely must assess include Pawn structure, King safety, Space, the presence of pawn islands, isolated pawns, backward pawns, doubled pawns. In addition there are factors such as the two bishops which compensate each other's weaknesses. Most middlegame books recommend that once an assessment of the elements of the position has taken place, it is then recommended to try and form a "plan" to create an advantage. Once a plan is formulated, it is then recommended to try and ensure the plan is feasible through the process of checking concrete variations.
Great chess writer Aron Nimzowitsch outlined in the classic work "My system" a number of middlegame positional principles such as "Rook on the 7th rank", "Undermining the pawn chain", "Restrain, blockade and destroy". This work has influenced generations of modern chess players in how they think in the middlegame.
During the endgame, pawns and kings become relatively more powerful pieces as both sides often try to promote their pawns. If one player has a large material advantage, checkmate may happen quickly in the endgame. If the game is relatively even, tablebases and endgame study are essential. Controlling the tempo (time used by each move) becomes especially important when fewer pieces are left on the board. In some cases, a player will have a material advantage, but will not have enough material to force a checkmate. In this case, the game is considered a draw by insufficient material.
Alternative ways to play chess
Blitz chess is a version of chess where a chess clock is used to limit the time control for each player. Generally each side has three to fifteen minutes (five is common) for all of their moves. An even faster version of chess is known as bullet chess or lightning chess. Bullet chess's time controls are less than three minutes. Speed chess requires the player to spend less time thinking because if the player's time runs out, they lose. When playing at a faster time, computers become relatively more powerful than humans. If both players use computers to enhance their strength, it is called advanced chess.
When two players are separated by great distances they can still play chess. Correspondence chess is chess played through the mail, e-mail or special correspondence chess servers. Today, chess is often played on the internet through the telnet-based hosts (such as ICC and FICS) and TCP/IP based servers (such as Playchess and WCN), listed below.
Chess can also be played blindfold. In this case the play is conducted without the players having sight of the positions of the pieces, or any physical contact with them. Moves are communicated via chess notation.
Chess variants
- Main article: Chess variant
Chess variants are forms of chess where the game is played with a different board, special fairy pieces or different rules. There are over 1500 unique variants of chess. Bobby Fischer noted the overemphasis on memorizing chess openings in normal chess and invented Fischer Random Chess. In this chess variant the initial position is selected randomly before each game, which makes it impossible to prepare the opening play in advance.
There are many more chess variants, like Suicide chess, where the goal of the game is to lose all of one's pieces and if a piece can be taken, it must be taken by the opposing side. Very popular between chess players is also Bughouse chess, in which two teams of players play against each other and give captured pieces to their partner. In Progressive chess the number of pieces one can move increases each turn (i.e. white moves one piece, black moves two, white moves three, black moves four etc.) And in Nuclear or Atomic chess, not only the captured piece is being removed from the board after the capture, but also the capturing piece and every other piece of both players, positioned in any adjacent square to that of the capture!
History
Origins of chess
- Main article: Origins of chess

Many countries claim to have invented the chess game in some incipient form. The most commonly held view is that chess originated in India. As a matter of fact, the Arabic, Persian, Greek, Portuguese and Spanish words for chess, are all derived from the Sanskrit Chaturanga. The present version of chess played throughout the world is ultimately based on a version of Chaturanga that was played in India around the 6th century CE. It is also believed that the Persians created a more modern version of the game after the Indians, called Shatranj. Another theory exists that chess arose from the similar game of Xiangqi (Chinese chess), or at least a predecessor, thereof, existing in China since the 2nd century BC. Scholars who have favoured this theory include Joseph Needham and David H. Li.
Chess eventually spread westward to Europe and eastward as far as Japan, spawning variants as it went. One theory suggests that it migrated from India to Persia, where its terminology was translated into Persian and it name changed to chatrang. The entrance of chess into Europe, notably, is marked by a massive improvement in the powers of the queen. The oldest known texts describing chess seem to indicate a bi-directional spread from the Persian empire. From Persia it entered the Islamic world, where the names of its pieces largely remained in their Persian forms in early Islamic times. Its name became shatranj, which continued in Spanish as ajedrez and in Greek as zatrikion, but in most of Europe was replaced by versions of the Persian word shāh = "king".
There is a theory that this name replacement happened because, before the game of chess came to Europe, merchants coming to Europe brought ornamental chess kings as curiosities and with them their name shāh, which Europeans mispronounced in various ways.
- Checkmate: This is the English rendition of shāh māt, which is Persian for "the king is finished".
- Rook: From Sanskrit "Rath" ( or the Persian rukh), which means "chariot", but also means "cheek" (part of the face). The piece resembles a siege tower. It is also believed that it was named after the mythical Persian bird of great power called the roc. In India, the piece is more popularly called haathi, which means "elephant".
- Bishop. From the Persian pīl means "the elephant", but in Europe and the western part of the Islamic world people knew little or nothing about elephants, and the name of the chessman entered Western Europe as Latin alfinus and similar, a word with no other meaning (in Spanish, for example, it evolved to the name "alfil"). This word "alfil" is actually the Arabic for "elephant", where "al" means "the" and fil means "elephant". The Spanish word would most certainly have been taken from the Islamic provinces of Spain. The English name "bishop" is a rename inspired by the conventional shape of the piece which resembles the tusk of an elephant and the mitre of a bishop.
- Queen. Persian farzīn = "vizier" became Arabic firzān, which entered western European languages as forms such as alfferza, fers, etc but was later replaced by "queen".
The game spread throughout the Islamic world after the Muslim conquest of Persia. Chess eventually reached Russia via Mongolia, where it was played at the beginning of the 7th century. It was introduced into the Iberian Peninsula by the Moors in the 10th century, and described in a famous 13th century manuscript covering chess, backgammon, and dice named the Libro de los juegos. Chess also found its way across Siberia into Alaska.
Modern chess

Early on, the pieces in European chess had limited movement; bishops could only move by jumping exactly two spaces diagonally (similar to the elephant in xiangqi), the queen could move only one space diagonally, pawns could not move two spaces on their first move, and there was no castling. By the end of the 15th century, the modern rules for the basic moves had been adopted from Italy: pawns gained the option of moving two squares on their first move and the en passant capture therewith, bishops acquired their modern move, and the queen was made the most powerful piece; consequently modern chess was referred to as "Queen's Chess" or "Mad Queen Chess". The game in Europe since that time has been almost the same as is played today. The current rules were finalized in the early 19th century, except for the exact conditions for a draw.
The most popular piece design, the "Staunton" set, was created by Nathaniel Cook in 1849, endorsed by Howard Staunton, a leading player of the time, and officially adopted by Fédération Internationale des Échecs (FIDE) in 1924.
Chess' international governing body is FIDE, which has presided over the world championship matches for decades. Most countries of the world have a national chess organization as well. Although chess is not an Olympic sport, it has its own Olympiad, held every two years as a team event. To enter the FIDE a fee must be paid that will enable you to be registered on the chess players directory.
World chess champions
- Main article: World Chess Championship
- Unofficial champions (pre-championship era)
- Official champions (1866–1993)
- "Classical champions" (1993–present)
- Garry Kasparov
- Vladimir Kramnik (current)
- FIDE champions (1993–present)
Computer chess
- Main article: Computer chess
Serious work on machines that play chess has been going on since 1890, and chess-playing computer programs featured prominently in the artificial intelligence boom of the 1950s - 1970s. At first considered only a curiosity, the best chess playing programs — like Shredder, Fritz etc. — have become extremely strong players. In blitz chess, they can beat the best human players; at regular time controls, however, battles between the very best chess programs and the very best human players have been tantalizingly finely balanced. However, it is important to note that the method by which computer programs play chess does not really resemble the way humans play chess — the computer basically just calculates the board position after every possible combination of legal moves and acts accordingly, whereas human masters act more from intuition and pattern recognition. Moreover, as CPU speed and memory become less expensive, computer chess programs can search ever larger numbers of moves in the same amount of time, and store ever larger databases of opening and endgame positions. Nor has the study of chess proven particularly useful in the broader AI field; the methods used to play high-level chess are very different to the ones used for machine learning, machine vision, and the like.
Garry Kasparov, then ranked number one in the world, played a six-game match against IBM's chess computer Deep Blue in February 1996. Deep Blue shocked the world by winning the first game in Deep Blue - Kasparov, 1996, Game 1, but Kasparov convincingly won the match by winning three games and drawing two.
The six-game rematch in May 1997 was won by the machine (informally dubbed Deeper Blue) which was subsequently retired by IBM. Controversies arose after the match when Kasparov accused IBM of using human intervention, which IBM denied. It has often been claimed that IBM withheld the computer logs showing Deep Blue's "thinking" but in fact the logs were published shortly after the end of the match.
In October 2002, Vladimir Kramnik drew in an eight-game match with the computer program Deep Fritz. In 2003, Kasparov drew both a six-game match with the computer program Deep Junior in February, and a four-game match against X3D Fritz in November.
The chess machine Hydra is the intellectual descendant of Deep Blue; and appears to be somewhat stronger than Deep Blue was. Certainly it is very much comparable in terms of positions analysed per second. Given the relative ease with which it beats the other programs, and the humans it has met, Hydra may be expected to beat any unaided human player in match play. In June 2005, Hydra scored a decisive victory over the then 7th ranked GM Michael Adams winning five games and drawing one game in a six game match. Whilst too few games have been played to establish this, and neither Kramnik or Kasparov have played Hydra, Hydra's creators estimate its rating should be over 3000.
Kasparov's loss to Deep Blue has inspired the creation of chess variants in which human intelligence can still overpower computer calculation. In particular Arimaa, which is played upon a standard 8×8 chessboard, is a game at which humans can beat the best efforts of programmers so far, even at fast time controls.
See also

- Algebraic chess notation
- Chessboard
- Chess table
- Chess terminology
- Chess problems and puzzles
- ELO rating system
- Game complexity
- Administrative bodies:
- Chess symbols in Unicode
- List of mathematicians who studied chess
- Chess-related deaths
- List of chess players
- List of chess topics
- List of national chess championships
Famous chess games
- Bowdler - Conway, London, 1788, the first example of the famous double rook sacrifice;
- The immortal game between Adolf Anderssen and Lionel Kieseritzky (1851);
- The evergreen game between Adolf Anderssen and Jean Dufresne (1852);
- The opera game between Paul Morphy and two allies, the Duke of Brunswick and Count Isouard (1858);
- Lasker - Bauer, Amsterdam, 1889, the first example of the famous double bishop sacrifice;
- The Game of the Century between Bobby Fischer and Donald Byrne (1956);
- The Match of the Century between Bobby Fischer and Boris Spassky (1972);
- Deep Blue - Kasparov, 1996, Game 1, the first game in which a chess-playing computer defeated a reigning world champion using normal time controls (1996);
- Deep Blue - Kasparov, 1997, Game 6, the last game of the 1997 rematch, which Deep Blue won, making it the first computer to defeat a world champion in a match over several games;
- Kasparov versus The World, in which the reigning world champion played, via the Internet, against the entire rest of the world in consultation (1999);
- Kasparov - Topalov, Wijk aan Zee, 1999, rook sacrifice with a 15+ moves forced sacrificial combination. One of the most commented chess games ever, with extensive press coverage.
- Marshall - Levitsky, 1912 http://www.chessgames.com/perl/chessgame?gid=1094915 One of the greatest queen sacrifices ever played.
History of chess
- Timeline of chess
- Greatest chess player of all time
- Chess in Europe
- Chess During World War II
- Chess Olympiad
- World records in chess
Chess literature
Chess in the arts and literature

- Through the Looking-Glass by Lewis Carroll
- The Knights of the South Bronx
- Searching for Bobby Fischer
- The Luzhin Defence
- The Royal Game by Stefan Zweig
- Chess and music
- Checkmate, a ballet by the composer Arthur Bliss
- The Lewis chessmen also inspired Noggin the Nog.
- Knight Moves
- Twin Peaks
- The Seventh Seal
- The Shawshank Redemption
- "Wizards Chess" in the Harry Potter book and film series.
- Chess, a musical by Tim Rice and Björn Ulvaeus and Benny Andersson of ABBA
- The Eight by Katherine Neville (1998)
- The Flanders Panel by Arturo Perez-Reverte
- The Tower Struck By Lightning by Fernando Arrabal
- Fresh, a 1994 film
- All the King's Horses, a short story by Kurt Vonnegut from 'Welcome to the Monkey House.'
- Striding Folly, a short story by Dorothy L. Sayers (1939)
References
- Hooper, David and Whyld, Kenneth (1992). The Oxford Companion to Chess, 2nd Edition. Oxford University Press. ISBN 0198661649.
{{cite book}}
: CS1 maint: multiple names: authors list (link)- Reprint: (1996) ISBN 0192800493
- Mason, James (1947). The Art of Chess. Dover Publications. ISBN 486204634. (see the included supplement, "How Do You Play Chess")
- Rizzitano, James (2004). Understanding Your Chess. Gambit Publications. ISBN 1904600077.
- Tarrasch, Siegbert (1994). The Game of Chess. Algebraic Edition. Hays Publishing. ISBN 1880673940.
- Wolff, Patrick (1991). The Complete Idiot's Guide to Chess, 3rd Edition. Alpha Books. ISBN 1592573169.
External links
Learning chess
- Wikichess - Open chess repertoire project, chess openings explained and related by players.
- Chess Tutorials - chess tutorials for beginners.
- Beginners chess tutorial - rules of chess, notation, simple mating patterns.
- Official FIDE rules
- Chess.FM - annotated grandmaster games and tutorials
- e3e5.com - Russian/English website: annotated games, online commentary of major tournaments, chess news
Chess news
Internet servers to play chess
- Comparison of chess servers - list of most popular real time chess servers.
- Comparison of chess servers - list of most popular web based correspondence chess servers.
- CafeChess.com - Free chess that plays in most browsers (AJAX, beta).
- Chesshere.com - Free online chess server.
- GameKnot.com - Turn-based online chess website and chess games database.
- World Chess Network - 10 day free trial membership to subscription site that provides rated games, tournaments and events.
Collections of games
- Chess Game Collection - Over 500,000 chess games in pgn format
- Chess-Database.com - online chess database
- ChessGames.com - online chess database and community
- ChessBase online database - games are filtered by year, player, opening, etc..
- Chesslab.com - search by opening, player, results, position etc.
- Chess games links - collection of links to chess games, which can be downloaded for free
- University of Pittsburgh Chess Page - medium pgn collection including world championship games, miniatures, and traps
- FICGS database - all games played on FICGS, search by player.
Free chess software
- Java Chess Game - Play a game of chess against the computer.
- Chess programs & utilities - large collection of links to all sorts of chess software
- Arena - free chess GUI, includes free chess engines.
- Winboard - another chess GUI
- ChessBase Light - older version of Chessbase, which allows to view games in CBH and PGN format.
- Brutal Chess - An open source 3D chess game using OpenGL inspired by Battle Chess.
- Aaron's chess engines FAQ
- Jose Chess
- ShaagChess
- Chessopolis - freeware chess engines
- Easy Chess - freeware to play chess with the computer
- CompWebChess - open source application, which allows to start own chess sever.
- Easy Chess Flash based chess to play against the computer. Not very dificult to defeat.
- building a chess board excellent for making riddles and their solutions. very easy to use.
- GNU chess (http://www.gnu.org/software/chess/) is one of the oldest computer chess programs for Unix-based computers from the Free Software Foundation and has been ported to several other platforms (now default on Mac OS X). It is considered to be very powerful as it gets about 2000 points according to the US Chess Federation Standard.
Other chess topics
- The chess variants pages
- Solve online chess problems
- Games with the word "chess" in the title
- Walverine.com - amusing and instructional articles by national master Brian Wall
- Chess curiosities by Tim Krabbé
- Bill Wall's chess page
- Ed Collins's chess page - essays, problems, cartoons, limericks, games, photos, puzzles, etc.
- Chess Resources Forum a forum all about chess
- Images of chess boards and pieces
- Scott McCloud's comic on his obsession with chess
- Chess Wiki
- Yussman Chess Club - Louisville Ky. USA
- Deep Blue
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