Jump to content

Möller–Trumbore intersection algorithm

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by The Anome (talk | contribs) at 18:09, 23 March 2013 ({{math-stub}} created). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

The Möller-Trumbore intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle without needing precomputation of the plane equation of the plane containing the triangle.[1] Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.[2]

References

  1. ^ Fast, Minimum Storage Ray/Triangle Intersection, Möller & Trumbore. Journal of Graphics Tools, 1997.
  2. ^ "Möller-Trumbore algorithm". scratchapixel. Retrieved 2013-03-23.