Möller–Trumbore intersection algorithm
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The Möller-Trumbore intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle without needing precomputation of the plane equation of the plane containing the triangle.[1] Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.[2]
References
- ^ Fast, Minimum Storage Ray/Triangle Intersection, Möller & Trumbore. Journal of Graphics Tools, 1997.
- ^ "Möller-Trumbore algorithm". scratchapixel. Retrieved 2013-03-23.