Jump to content

Gradient noise

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by CBM (talk | contribs) at 11:25, 22 February 2013 (Remove seeming drive-by tag; no comments on talk page, and reading the text here reveals no obviously confusing parts). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different, and often confused with value noise. This method consists of a creation of a lattice of random gradients, which are then interpolated to obtain values in between the lattices. An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies.

The first implementation of a gradient noise function is credited to Ken Perlin, who published the description of it in 1985. This noise is now commonly known as the Perlin noise. [1]

See also

References

  1. ^ David Ebert, Kent Musgrave, Darwyn Peachey, Ken Perlin, and Worley. Texturing and Modeling: A Procedural Approach. Academic Press, October 1994. ISBN 0-12-228760-6