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Lowood

Henry Lowood, currently living in San Bruno, California, is a library Curator of History of science and technology, film and media at the University of Stanford. He has being an employee of the University for 32 years. He jumped straight into his profession after graduating the University of California. He gained the appropriate qualifications for University at Alexandra Hamilton High School in Los Angeles.

Lowood began his profession at Stanford University as an ordinary librarian back in the 1980s. His career soon climbed into the more important role in which he now holds within the University, of being a library Curator. Since 2000, Lowood has headed a project named ‘How They Got Game’. The history and preservation of digital games, virtual worlds and interactive simulations as new media forms now immerging together, was the main focus of the overall project. Research was conducted in five main areas of computer games: storytelling, strategy, simulation, sports, and shooters.

From 2004-2008 he codirected Stanford Humanities Lab, which is a centre for transdisiplinary/post-disiplinary study. They discover fascinating futures to be explored in disciplinary borders. They engage in experimental projects with a laboratory ethos, co-created, team based involving art practices. The SHL offers the opportunity for scholars to undertake the sort of mid to large scale, team based research projects. The SHL exist to change.

Footnote

Henry Lowood,[1]

(note to self - how to do it)

Note

  1. ^ Lowood,H 2003,p.20

Reference

Lowood, Henry (2003). Book name


How they got game

The purpose of the project was to explore the history of a crucial segment of New Media: interactive simulations and video games. The present generation of video and PC games has established genres that successfully use narrative, competitive, and play structures for community-centred interaction, performance and content development and drive limitations of computer-generated animation, graphics and audio.

Their contributions are conducting researching five-genre defined areas of computer games, one being storytelling, secondly strategy and following simulation, sports, and shooters. Significant features of project are the preservation of software, media streams, screenshots, and documentation.