Jump to content

User:ClaraRoper/sandbox

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by ClaraRoper (talk | contribs) at 17:47, 11 February 2013 (Reference). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


Henry Lowood.

High Performance Play: The Making Of Machinima.

Topic

Henry Lowood, currently living in San Bruno, California, is a library Curator of History of science and technology, film and media at the University of Stanford. He has being an employee of the University for 32 years. He jumped straight into his profession after graduating the University of California. He gained the appropriate qualifications for University at Alexandra Hamilton High School in Los Angeles.

Lowood

Lowood began his profession at Stanford University as an ordinary librarian back in the 1980s. His career soon climbed into the more important role in which he now holds within the University, of being a library Curator. Since 2000, Lowood has headed a project named ‘How They Got Game’. The history and preservation of digital games, virtual worlds and interactive simulations as new media forms now immerging together, was the main focus of the overall project. Research was conducted in five main areas of computer games: storytelling, strategy, simulation, sports, and shooters.

SHL

From 2004-2008 he codirected Stanford Humanities Lab, which is a centre for transdisiplinary/post-disiplinary study. They discover fascinating futures to be explored in disciplinary borders. They engage in experimental projects with a laboratory ethos, co-created, team based involving art practices. The SHL offers the opportunity for scholars to undertake the sort of mid to large scale, team based research projects. The SHL exist to change.

Footnote

Note

Reference

How They Got Game

Note to self

Add Henry Lowood into the section (important info) include people who worked in the project and key information use website!