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Schlick's approximation

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In 3D computer graphics, Schlick's approximation is a formula for approximating the contributions of Fresnel terms in the specular reflection of light from non-conducting surfaces.

According to Schlick's model, the specular reflection coefficient R can be approximated by:

where is half the angle between the incoming and outgoing light directions. If the light is reflected due to the law of reflection, this means that is the angle between the light direction and the normal. is the reflectance at normal incidence (i.e., the value of the Fresnel term when or minimal reflection).[further explanation needed]

See also

References

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