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Navigation mesh

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This is an old revision of this page, as edited by GoingBatty (talk | contribs) at 20:43, 16 December 2012 (added References section, changed {{unreferenced}} to {{no footnotes}}). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

A navigation mesh is an abstract data structure used in artificial intelligence applications to aid agents in path-finding through large spaces. Meshes that do not map to static obstacles in the environment they model, offer the additional advantage that agents with access to the mesh will not consider these obstacles in path-finding, reducing computational effort and making collision detection between agents and static obstacles moot. Meshes are typically implemented as graphs, opening their use to a large number of algorithms defined on these structures. One of the most common uses of a Navigation Mesh is in a video game. It is usually represented as a volume or brush that is processed and computed during level compilation.

References

  • "Navigation Mesh Reference". Retrieved 12/16/2012. {{cite web}}: Check date values in: |accessdate= (help)