Scripted sequence
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In video games, a scripted sequence is a pre-defined series of events that occurs when triggered by player location or actions.
Some scripted sequences are merely used to play short cut scenes that the player has little control of. However, they are commonly used in games such as Half-Life or Call of Duty to bring in new enemies or challenges to the player in a predictable manner while they are sitting there waiting for it to get on with the game playing experience. Also present further plot points the player to take a break by watching a cut scene. The intended results of this style of presentation is to increase immersion and to maintain a smoothly-flowing experience that keeps the player's interest.