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All That Glitters... (module)

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All That Glitters...
The cover of the module, with art by Brian Williams.
CodeUK6
Rules requiredAdvanced Dungeons & Dragons 1st edition
Character levels5-7
Campaign settingGreyhawk
AuthorsJim Bambra
First published1984
Linked modules
UK1, UK2, UK3, UK4, UK5, UK6, UK7

All That Glitters... is an adventure module published in 1984 by TSR for the the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. It is set in the World of Greyhawk campaign setting and is intended for 5-8 player characters of level 5-7.[1]

Plot summary

In this scenario, a map to a treasure of gold leads the player characters through a jungle and unknown wilderness inhabited by fierce tribesmen.[1][2] The module includes a description of the "Wind Walkers' Passages," which are strange tunnels that pass right through a mountain range,[2] called the Hadarna Mountains.[1]

The player characters acquire pieces of a map showing a journey through forest, mountains and desert leading to a temple and treasure.

Publication history

UK6 All That Glitters was written by Jim Bambra, with interior art by Tim Sell and cover art by Brian Williams, and was published by TSR in 1984 as a 32-page booklet with an outer folder.[3][2] This module is part of the UK series of modules and was written and developed by TSR UK division, but printed in the US.[3] Graeme Morris and Tom Kirby contributed to the storyline, Phil Gallagher was in charge of production. Cartography was by Paul Ruiz.[3]

Reception

Chris Hunter reviewed the module for Imagine magazine, giving it a favourable review. [1] Hunter noted that, compared to UK5, this module is a more conventional "follow-the-treasure-map-adventure". Although he thought this a "hackneyed idea", Hunter considered it well executed. He described the main part of the module as "well thought out", giving a feeling of really exploring ancient ruins rather than just moving through an assortment of monster-infested rooms. However, according to Hunter, the character group must include at least one druid or cleric. Overall he called this "a worthwhile and interesting excursion", offering a "good balance between thinking and hacking".

References

  1. ^ a b c d Hunter, Chris (1985). "Game Reviews". Imagine (Issue 27). TSR Hobbies (UK), Ltd.: 40. {{cite journal}}: |format= requires |url= (help); |issue= has extra text (help); Cite has empty unknown parameter: |coauthors= (help); Unknown parameter |month= ignored (help)
  2. ^ a b c Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 116. ISBN 0-87975-653-5.
  3. ^ a b c Bambra, Jim (1984). All That Glitters... TSR. p. 1. ISBN 0-88038-180-9. {{cite book}}: Cite has empty unknown parameter: |coauthors= (help)