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Schlick's approximation

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This is an old revision of this page, as edited by 92.231.242.92 (talk) at 08:42, 30 August 2012 (the approximation is about the fresnel reflectance in general, it is not a BRDF approximation and not exclusive to metallic surfaces). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In 3D computer graphics, Schlick's approximation is a formula for approximating the contributions of Fresnel terms in the specular reflection of light from conducting surfaces.

According to Schlick's model, the specular reflection coefficient R can be approximated by:

where is half the angle between the incoming and outgoing light directions, and is the reflectance at normal incidence (i.e., the value of the Fresnel term when ).[further explanation needed]

See also

References

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