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Command & Conquer: Generals 2

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Command & Conquer: Generals 2
File:Generals 2.png
Official logo
Developer(s)BioWare Victory
Publisher(s)Electronic Arts
SeriesCommand & Conquer
EngineFrostbite 2
Platform(s)Microsoft Windows[1]
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Command & Conquer: Generals 2 is an upcoming 2013 real-time strategy video game in the Command & Conquer series, developed by BioWare Victory and published by Electronic Arts exclusively for the Microsoft Windows platform.[1][2] The game will be a sequel to 2003's Command & Conquer: Generals and will utilize the Frostbite 2 engine. The game will also introduce downloadable content to the series, with new maps, units, factions and campaign missions.[3] It is the first game in the series to be developed by BioWare Victory, making them the series' third developer after Westwood Studios and EA Los Angeles. The game will be available exclusively on Electronic Arts' Origin distribution service.

Gameplay

The game is set to return to the roots of the Command & Conquer series, after massive tweaks to the series' gameplay formula in the series' previous game Command & Conquer 4: Tiberian Twilight such as the removal of base building and the inclusion of population caps. The game will again feature the series' staples of base building, resource collection and construction of large armies.[4] The game will also feature 3 "unique" factions, the Euroasian Unity league, the GLA, and one yet to be revealed faction.[5]

Plot

The story is set to take place after the events of the original Generals game, and will take place in the near future of the fictional universe. As the world leaders are at a summit to sign a treaty to end war globally, a devastating terrorist attack kills all the leaders at the summit. This leaves the world without its politicians, diplomats and activists with only the Generals of each country remaining to end the terrorism plaguing the world.[3] The overall tone of the game will also be more modern and serious than its Tiberian and Red Alert counterparts, with a more "gritty and intense" story and still delivering "over-the-top action".[4]

Development

The game is the first game in the Command & Conquer series since the release of the critically panned Command & Conquer 4: Tiberian Twilight, a game which greatly deviated from the series' traditional RTS formula. After the release of Tiberian Twilight, much of the Command & Conquer team, within EA Los Angeles, was laid off in 2010 causing the future of the series to be cast in doubt.[6] In October 2010, a senior vice-president from Electronic Arts had told the media that the Command & Conquer series would live on as a brand from Dead Space developers, Visceral Games, with a title from the series to be released by that developer being "far-off" and whether or not he was referring to this game is not clear.[7]

The first official announcement of a new Command & Conquer game in development, came in February 2011 when Electronic Arts announced the formation of a new studio known as Victory Games. In the studios' first Q&A session with the official Command & Conquer blog, openly announced that they were developing a new title in the Command & Conquer series with the studios' general focus being on the future of the series. The new studio consisted of members from the previous EA Los Angeles development team as well as some new staff members.[8]

The game's formal announcement was then teased as a game from the "next big BioWare franchise" and was due for a reveal at the 2011 Spike Video Game Awards.[9] The game was then speculated to be either a new game from defunct studio, Pandemic's Mercenaries series, or a new game from the Command & Conquer series, which turned out to be an accurate analysis.[10] Subsequently, more rumors began to indicate that the game was indeed a Command & Conquer game called, Command & Conquer: Alliances due to a series of domain registrations by EA for a game of that name, though this turned out to be a side project by Phenomic, called Command & Conquer: Tiberium Alliances.[11]

The game was finally formally unveiled on December 10, 2011 at the 2011 Spike Video Game Awards as a title developed by what would become BioWare Victory.[12] It was later revealed that the newly formed Command & Conquer studio, Victory Games, had been integrated by Electronic Arts into the recently formed BioWare label. This shift caused the studio to be renamed as BioWare Victory, not to be confused with the Dragon Age, Mass Effect and Star Wars: Knights of the Old Republic series developers, BioWare.[4]

References

  1. ^ a b Arthur Gies (December 10, 2011). "BioWare announces Command and Conquer: Generals 2 [Update: First screens!]". Joystiq. AOL. Retrieved December 8, 2011.
  2. ^ Brendan Sinclair (December 11, 2011). "Command & Conquer Generals 2 coming from BioWare Victory". Gamespot. Retrieved December 8, 2011.
  3. ^ a b "Command and Conquer: Generals 2 Official Website". BioWare Victory. Electronic Arts. Retrieved December 12, 2011.
  4. ^ a b c Brendan Sinclair, Tom Magrino (December 11, 2011). "BioWare story invades Command & Conquer". Gamespot Asia. Gamespot. Retrieved December 8, 2011.
  5. ^ "IGN Generals 2 interview". Retrieved December 11, 2011.
  6. ^ Brian Crecente (November 17, 2009). "Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On". Kotaku. Gawker Media. Retrieved December 8, 2011.
  7. ^ Michael McWhertor (October 18, 2010). "Command & Conquer Lives On As One Of EA's Visceral Games". Kotaku. Gawker Media. Retrieved December 8, 2011.
  8. ^ Command & Conquer Blog Admin (February 24, 2011). "Exclusive Interview with Victory Games GM Jon Van Caneghem". Command & Conquer Blog. Electronic Arts. Retrieved December 8, 2011. {{cite web}}: Italic or bold markup not allowed in: |work= (help)
  9. ^ Mike Fahey (November 22, 2011). "Blink and You'll Miss the First Footage From the Next Big BioWare Franchise". Kotaku. Gawker Media. Retrieved December 8, 2011.
  10. ^ Stephen Totilo (November 22, 2011). "Is That New BioWare Game a Mercenaries Game? Or a Command & Conquer One? How about an Army of Two One?". Kotaku. Gawker Media. Retrieved December 8, 2011.
  11. ^ Owen Good (December 4, 2011). "Signs Point to "Command & Conquer: Alliances" as BioWare's Big VGA Announcement". Kotaku. Gawker Media. Retrieved December 8, 2011.
  12. ^ Owen Good (December 10, 2011). "BioWare's Next Game is Command & Conquer: Generals 2". Kotaku. Gawker Media. Retrieved December 8, 2011.