Space Shuttle Project
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Developer(s) | Imagineering |
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Publisher(s) | Absolute Entertainment[1] |
Designer(s) | John Van Ryzin[2] |
Composer(s) | Scott Marshall[2] |
Platform(s) | NES[1] |
Genre(s) | Action[1] |
Mode(s) | Single-player |
Space Shuttle Project is an action video game released in 1991 by Absolute Entertainment for the Nintendo Entertainment System. It was one of the few vehicle simulators not to be released for the personal computer.[3]
Summary
The object of this voideo game is to successfully launch and fly one of NASA's historic Space Shuttles. Gameplay is composed of several different types of missions, each broken up into short mini-games. The first part of the game requires the player to activate oxygen and hydrogen pumps as well as get additional crew members into the shuttle within a strict time limit by moving an elevator up and down and avoiding moving bumpers.[2] Then, the player must successfully launch the shuttle into space by performing Quick Time Events that correspond to particular shuttle launch maneuvers such as booster rocket separation. Once in space, one of several missions will be played where the player must control the astronaut by maneuvering him around hazards, replenish his air supply before the timer runs out, and deliver ISS parts to their correct locations. Finally, the player must land the shuttle by again performing Quick Time Events that correspond to landing maneuvers before finally landing at Edwards Air Force Base.[2]
References
- ^ a b c d "Release information". GameFAQs. Retrieved 2009-05-11.
- ^ a b c d "Additional release information". MobyGames. Retrieved 2012-02-12.
- ^ "General summary". Shh-Mom. Retrieved 2012-02-17.