Scrum (software development)
Scrum is a lightweight agile method for software development.Scrum is named after the Scrum in rugby, which is a way to restart the game after an accidental infringement or after a touchdown. This entry describes the software development part of Scrum. This means that subjects like Scrum project planning, time/costs/risk management will not be explained in this entry. The first time Scrum was applied was in 1993 at Easel Corporation to build an object-oriented design and analysis (OOAD) tool with an incorporated Round-trip_engineering. At that time they needed a development method that had rapid application development and where product requirements could easily be translated into working code. These principals later became some of the basics of Scrum. Some companies that applied variants of the Scrum approach for their projects are Fuji-Xerox, Canon, Honda, NEC, Epson, Brother, 3M, Xerox and Hewlett-Packard. These projects were observed and the results were published by Takeuchi and Nonaka in Harvard Business review as “The New New Product Development Game” (January-February 1986).