Random dungeon
A random dungeon is a dungeon in a role-playing video game which is procedurally generated by the computer using an algorithm, such that the dungeon is laid out differently every time the player enters it, and a player often never plays through quite the same dungeon twice. Random dungeons are usually found in the Action RPG genre of games. Programs are also available that generate random dungeons for tabletop role-playing games. Dungeons are not only located in role-playing games, but are also in action and adventure games such as the legend of zelda series, Diablo series, but mostly in role-playing games such as the Shin Megami Tensei series, the Final Fantasy series. The purpose of entering random dungeons in role-playing games is usually to gain experience points in order to level up (most role-playing games go up to level 99. Also, it can be to find items and/or special weapons to progress in the story mode, or to complete side quests and/or missions. The concept of randomly generated dungeons can be a bit tricky sometimes, because different enemies appear at each visit. Sometimes a player may encounter a rare enemy that could possibly kill your character, or party depending on how leveled you are.
Random dungeons first appeared in the ASCII adventure game Rogue,[1] then in other "roguelikes", combining the kinds of maze-like dungeons found in the role-playing game Dungeons & Dragons with a computer's ability to generate mazes on the fly. Random dungeons have followed video game technology through the advent of 2D and subsequently 3D graphics, although they still often rely on most of the same basic algorithms that were used when they used ASCII graphics.[citation needed]
Examples of games that center on random dungeons
ASCII
"Skins" have been made for some of these games that use 2D graphics in place of the ASCII characters.
2D
3D
- Final Fantasy VII
- Digital Devil Saga 2
- Shin Megami Tensei: Nocturne
- Chrono Cross
- Legend of Zelda
- Final Fantasy X
- Persona 3
- Persona 4
- Final Fantasy XII
- Tales of Symphonia
See also
References
- ^ * Montfort, Nick (2003). Twisty Little Passages. MIT Press. p. 224. ISBN 0262633183.
Yu, Derek. "Randomly Generated Dungeons". Article. Giant Bomb. Retrieved 3/4/2012.