Prefetch input queue
Fetching the instruction opcodes from program memory well in advance is known as prefetching and it is served by using prefetch input queue (PIQ).Prior to looking at details of PIQ , even basics of Queueing theory are also introduced. The fetching of opcodes well in advance, prior to their need for execution increases the overall efficiency of the processor boosting it's speed. The processor no longer has to wait for the memory access operations for the subsequent instruction opcode to complete. This architecture was prominently used in the Intel 8086 microprocessor.
Introduction
Pipelining was brought to the forefront of computing architecture design during the 1960's due to the need for faster and more efficient computing. Pipelining is the broader concept and most modern processors load their instructions some clock cycles before they execute them. This is achieved by pre-loading machine code from memory into a prefetch input queue.
This behavior only applies to von Neumann computers (that is, not Harvard architecture computers) that can run self-modifying code and have some sort of instruction pipelining. Nearly all modern high-performance computers fulfill these three requirements.[1] The microprocessors function as the CPU in the stored program model of the digital computer. Its job is to generate all system timing signals and synchronize the transfer of data between memory, I/O, and itself.[2]
Usually, the prefetching behavior of the PIQ is invisible to the programming model of the CPU. However, there are some circumstances where the behavior of PIQ is visible, and needs to be taken into account by the programmer.
When the x86-processor changes mode from realmode to protected mode and vice versa, the PIQ has to be flushed, or else the CPU will continue to translate the machine code as if it were written in its last mode. If the PIQ is not flushed, the processor might translate its codes wrong and generate an invalid instruction exception.
When executing self-modifying code, a change in the processor code immediately in front of the current location of execution might not change how the processor interprets the code, as it is already loaded into its PIQ. It simply executes its old copy already loaded in the PIQ instead of the new and altered version of the code in its RAM and/or cache.
This behavior of the PIQ can be used to determine if code is being executed inside an emulator or directly on the hardware of a real CPU. Most emulators will probably never simulate this behavior. If the PIQ-size is zero (changes in the code always affect the state of the processor immediately), it can be deduced that either the code is being executed in an emulator or the processor invalidates the PIQ upon writes to addresses loaded in the PIQ.
Queuing Theory & Performance based Evaluation of different Queuing Models
It was A.K Erlang ( 1878-1929 )who first of all thought of a Queue as a solution to Congestion in telephone traffic. Different Queueing model are proposed in order to approximately simulate the real time queuing systems so that those can be analysed mathematically for different performance specifications.
Queuing models can be represented using Kendalls notation :
A1/A2/A3/A4
where:
A1 is the distribution of time between two arrivals
A2 is the service time distribution
A3 is the total number of servers
A4 is the capacity of system
1) M/M/1 Model ( Single Queue Single Server/ Markov process ) : In this model, elements of queue are served on first Come first served basis. Given the mean arrival and service rates, then actual rates are varying around these average values randomly and hence have to be determined by cumulative probability distribution function.
2) M/M/r Model : This model is generalization of basic M/M/1 model where multiple servers working in parallel are used . This kind of Model can also be realized with impatient user who leaves the Queue immediately if he/she is not attained . Best example of this Model is our regular land-line systems.
3) M/G/1 Model (Takacs' finite input Model) : This model is used to analyze advanced cases. Here Service time distribution is no longer Markov process. This model considers number of failed machines more than one but being repaired by single repairman. So it is quite obvious that service time for any user is going to increase in this case.[3] [4]
Generally in applications like prefetch input queue, first model that is M/M/1 Model is popularly used because of limited use of Queue features. In this model in accordance with microprocessors, the user will be Execution Unit and server will be Bus Interface Unit.
Instruction Queue
The processor executes a program by fetching the instructions from memory and executing them. Usually the processor execution speed is much faster than the memory access speed. Instruction queue is used to prefetch the next instructions in a separate buffer while the processor is executing the current instruction. A pipelined processor may process each instruction in four steps,
Fetch: Read the instruction from memory. Decode: Decode the source operand and fetch the source operands. Execute: Execute the instruction. Write: Store the result in memory.
With a four stage pipeline, the rate at which instructions are executed is four times that of sequential execution.[5]
The processor usually has two separate units for fetching the instructions and for executing the instructions. The 8086 CPU is divided into two independent functional parts, the bus interface unit and the execution unit.[6][7]
The implementation of a pipeline architecture is possible only if the bus interface unit and the execution unit are independent. While the execution unit is decoding or executing an instruction which does not require the use of the data and address buses, the bus interface unit fetches instruction opcodes from the memory.
This process is much faster than sending out an address, reading the opcode and then decoding and executing it. Fetching the next instruction while the current instruction is being decoded or executed is called pipelining.[8]
The 8086 architecture has a 6 byte prefetch instruction pipeline. As the Execution Unit is executing the current instruction, the bus interface unit reads up to 6 bytes of opcodes in advance from the memory. The 6 byte long queue was chosen because the maximum number of bytes required for any instruction in 8086 is this long.
An exception is encountered when the execution unit encounters a branch instruction i.e. either a jump or a call instruction. In this case, the entire queue must be dumped and the contents pointed to by the instruction pointer must be fetched from memory.
Drawbacks
Processors implementing the instruction queue prefetch algorithm are rather technically advanced. The design level complexity of the such processors is much higher than regular processors. This is primarily because of the need to implement two separate units BIU and EU operating separately.
As the complexity of these chips increases, the cost also increases. These processors are relatively costlier than their counterparts without the prefetch input queue.
However, these disadvantages are greatly offset by the improvement in processor execution time. After the introduction of prefetch instruction queue in the 8086 processor, all successive processors have incorporated this feature.
x86 example code
code_starts_here: mov eax, ahead mov [eax], 0x9090 ahead: jmp near to_the_end ; Some other code to_the_end:
This self-modifying program will overwrite the jmp to_the_end with two NOPs (which is encoded as 0x9090). The jump jmp near to_the_end is assembled into two bytes of machine code, so the two NOPs will just overwrite this jump and nothing else. (That is, the jump is replaced with a do-nothing-code.)
Because the machine code of the jump is already read into the PIQ, and probably also already executed by the processor (superscalar processors execute several instructions at once, but they "pretend" that they don't because of the need for backward compatibility), the change of the code will not have any change of the execution flow.
Example program to detect the size of the PIQ
This is an example NASM-syntax self-modifying x86-assembly algorithm that determines the size of the PIQ:
code_starts_here: xor cx, cx ; zero register cx xor ax, ax ; zero register ax mov dx, cs mov [code_segment], dx ; "calculate" codeseg in the far jump below (edx here too) around: cmp ax, 1 ; check if ax has been alterd je found_size mov [nop_field+cx], 0x90 ; 0x90 = opcode "nop" (NO oPeration) inc cx db 0xEA ; 0xEA = opcode "far jump" dw flush_queue ; should be followed by offset (rm = "dw", pm = "dd") code_segment: dw 0 ; and then the code segment (calculated above) flush_queue: mov [nop_field+cx], 0x40 ; 0x40 = opcode "inc ax" (INCrease ax) nop_field: nop times 256 jmp around found_size: ; ; register cx now contains the size of the PIQ ; this code is for real mode and 16-bit protected mode, but it could easily be changed into ; running for 32-bit protected mode as well. just change the "dw" for ; the offset to "dd". you need also change dx to edx at the top as ; well. (dw and dx = 16 bit addressing, dd and edx = 32 bit addressing) ;
What this code does is basically that it changes the execution flow, and determines by brute force how large the PIQ is. "How far away do I have to change the code in front of me for it to affect me?" If it is too near (it is already in the PIQ) the update will not have any effect. If it is far enough, the change of the code will affect the program and the program has then found the size of the processor's PIQ. If this code is being executed under multitasking OS, the context switch may lead to the wrong value.
See also
References
- ^ "ARM Information Center". ARM Technical Support Knowledge Articles.
- ^ "8086 Architecture". The 80x86 IBM PC and Compatible Computers (Vol 1 and Vol 2) Microcomputer Systems: The 8086/8088 Family.
- ^ Papoulis, Athanasios (2008). Probability, Random Variables and Stochastic Processes (Fourth ed.). McGraw-Hill. pp. 784 to 800.
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suggested) (help) - ^ Hayes, John (1998). Computer Architecture and Organization (Second ed.). McGraw-Hill.
- ^ Zaky, Safwat (1996). Computer Organization (Fourth ed.). McGraw-Hill. pp. 310–329. ISBN 0-07-114309-2.
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suggested) (help) - ^ "Block diagram of 8086 CPU".
- ^ Hall, Douglas (2006). Microprocessors and Interfacing. Tata McGraw-Hill. p. 2.12. ISBN 0-07-060167-4.
- ^ Hall, Douglas (2006). Microprocessors and Interfacing. New Delhi: Tata McGraw-Hill. pp. 2.13 – 2.14. ISBN 0-07-060167-4.