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Schlick's approximation

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This is an old revision of this page, as edited by 110.232.144.26 (talk) at 02:55, 13 September 2011 (Theta is NOT the incident angle, it is the reflection half-angle. See equations 4, 8, and 15 in the original Schlick paper, as cited.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In 3D computer graphics, Schlick's approximation is a formula for approximating the bidirectional reflectance distribution function (BRDF) of metallic surfaces. It was proposed by Christophe Schlick to approximate the contributions of Fresnel terms in the specular reflection of light from conducting surfaces.

According to Schlick's model, the specular reflection coefficient R is given by

where is half the angle between the incoming and outgoing light directions, and is the reflectance at normal incidence (i.e. the value of the Fresnel term when ).

See also

References

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