Relief mapping (computer graphics)
Appearance
In computer graphics, relief mapping is a texture mapping technique used to render the surface details of three dimensional objects accurately and efficiently.[1] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax.[2] It is a form of short-distance raytrace done on a pixel shader.[citation needed]
See also
References
- ^ "'Real-time relief mapping on arbitrary polygonal surfaces'" (PDF). Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games: 155–162. 2005.
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