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Unity (game engine)

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Unity
Developer(s)Unity Technologies
Stable release
3.3.0 / March 1, 2011
Written inC++, C#[1]
Operating systemWindows (creation and deployment), Linux (currently in beta), Mac OS X (creation and deployment), Wii, iPhone/iPad (deployment with special license), Xbox 360 (deployment with additional Microsoft license), Android (deployment with special license), PS3 (deployment with special license)
TypeGame engine
LicenseProprietary
Websitewww.unity3d.com

Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity is similar to Director, Blender game engine, Virtools, Torque Game Builder or Gamestudio in the sense that an integrated graphical environment is the primary method of development.

The editor runs on Windows and Mac OS X and can produce games for Windows, Mac, Linux (soon, currently in beta)[1], Wii,[2] iPad, iPhone,[3] as well as the Android platform. It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows. The web player is also used for deployment as Mac widgets. Support for Xbox 360 and PlayStation 3 have recently been added.

Unity won the Wall Street Journal 2010 Technology Innovation Award in the software category.[4] In 2009, Unity Technologies was named one of Gamasutra's "Top 5 Game Companies of 2009" [5] for Unity. Unity was a runner-up for the best use of graphics on Mac OS X in the 2006 Apple Design Awards.[6]

Major features

Unity Asset Server

The Unity Asset Server is a version control solution for all game assets and scripts.[17] The asset server supports multi-gigabyte projects with thousands of multi-megabyte files. Import settings and other metadata are stored and versioned while updates, commits, and graphical version comparisons are all performed inside the Unity Editor. When files are modified, their status is updated instantly. The Unity Asset Server runs on the open source PostgreSQL database server and is available for Windows, Mac OS X and Linux. It lacks support for branches, and obviously for branch merges.

Although the software that is used to run a Unity Asset Server is itself free to download and use, a connection to a Unity Asset Server cannot be made without a copy of the Unity3D Pro client that includes the Asset Server add-on, which is an additional cost.

Licensing

There are two main licenses: Unity and Unity Pro,[18] with the Pro version being available for a price and the non Pro version being free. The Pro version has additional features, like render-to-texture and post-processing effects. The Free version, on the other hand, displays a splash screen (in standalone games) and a watermark (in web games).

Both Unity and Unity Pro include the development environment, tutorials, sample projects and content, support via forum, wiki, and future updates in the same major version (i.e. buying Unity Pro 3.0 gets all future Unity Pro 3.x updates for free).

Unity for iPhone and Unity for Android are add-ons to existing Unity purchase.[3]

Source code, educational and console (Xbox 360, Playstation 3, and Wii) licenses are negotiated on a case by case basis.

See also

References

  1. ^ Meijer, Lucas. "Is Unity Engine written in Mono/C#? or C++". Retrieved 26 April 2011.
  2. ^ a b "Unity to Support Wii Console as Authorized Middleware Provider". Gamasutra.
  3. ^ a b c "Unity Game Engine Coming to iPhone". Macworld.
  4. ^ "The WSJ Technology Innovation Award Winners, Category by Category". The Wall Street Journal.
  5. ^ "Gamasutra's Best of 2009: Top 5 Game Companies". Gamasutra.
  6. ^ "Apple Design Awards 2006 winners". MacNN.
  7. ^ "Tale of Tales: The Graveyard post mortem". Tale of Tales.
  8. ^ "Unity 1.5.1 review". Creative Mac.
  9. ^ "Unity Announces Support for Android". Gamasutra.
  10. ^ "Technicat: Asset Importing". Technicat.
  11. ^ "Features: Graphical Fidelity". Unity Technologies.
  12. ^ "Features: Shaders". Unity Technologies.
  13. ^ "Features: Advanced Physics". Unity Technologies.
  14. ^ "Companies Using Mono". Mono Project.
  15. ^ "Features: Audio and Video". Unity Technologies.
  16. ^ "Features: Terrains". Unity Technologies.
  17. ^ "Features: Unity Asset Server". Unity Technologies.
  18. ^ "Unity License Comparison". Unity Technologies.

Template:Unity engine games Template:IPhone video game engines