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Cyrus–Beck algorithm

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This is an old revision of this page, as edited by StevenHaley (talk | contribs) at 11:28, 13 June 2011 (External links: Added a link to a much more thorough article on how to use this algorithm). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


The Cyrus–Beck algorithm is a line clipping algorithm. It was designed to be more efficient than the Sutherland–Cohen algorithm which uses repetitive clipping [1]. Cyrus–Beck is a general algorithm and can be used with a convex polygon clipping window unlike Sutherland-Cohen that can be used only on a rectangular clipping area.

Here the parametric equation of a line in the view plane is:

where .

Now to find intersection point with the clipping window we calculate value of dot product. Let pE be a point on the clipping plane E.

Calculate .

if > 0 vector pointed towards interior
if = 0 vector pointed parallel to plane containing p
if < 0 vector pointed away from interior

Here n stands for normal of the current clipping plane.

By this we select the point of intersection of line and clipping window where (dot product = 0 ) and hence clip the line.


References

See also

Algorithms used for the same purpose: