Jump to content

HyperCourseware

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Klnorman (talk | contribs) at 15:35, 8 March 2006 (moved Hypercourseware to HyperCourseware: This is way it is usually shown in the literature.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

HyperCourseware is a prototype electronic educational environment developed in 1990 by Kent Norman at the University of Maryland, College Park, to be used in an electronic classroom called the "Teaching Theater." It was first written in a HyperCard like language called "Plus" that ran on both the Macintosh platform and Windows. It is currently rewritten using HTML on a WebStar server and relies on FileMaker Pro databases.




References

Norman, K. L. (1990). The electronic teaching theater: Interactive hypermedia and mental models of the classroom. Current Psychology Research and Reviews (Special Issue: Hypermedia and artificial intelligence). 9, 141-161.

Norman, K. L. (1994). HyperCourseware for interactive instruction in the electronic classroom. Behavior Research Methods, Instruments & Computers, 26, 255-259.

Norman, K. L. (1994). Navigating the educational space with HyperCourseware. Hypermedia., 6, 35-60.

Norman, K. L. (1994). HyperCourseware for assisting teachers in the interactive electronic classroom. Proceedings of STATE 94: Fifth Annual Conference of the Society for Technology and Teacher Education, Washington, D.C., 473-477.

Norman, K. L. (1997). Teaching in the switched-on classroom: An introduction to electronic education and HyperCourseware. College Park, MD: Laboratory for Automation Psychology. (http://lap.umd.edu/soc)