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Polynomial texture mapping

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Template:New unreviewed article Polynomial texture mapping is the technique of imaging and interactively displaying objects under varying lighting conditions to reveal surface phenomena.

Origins

The method was originally developed by Tom Malzbender of HP Labs in order to generate enhanced 3D computer graphics and it has since been adopted for cultural heritage applications.[1]

Methodology

A series of images is captured in a darkened room with the camera in a fixed position and the object lit from different angles. These images are then processed and combined to enable a virtual light source to be controlled by the user inspecting the object.[1] The virtual light source may be manipulated to simulate light from different angles and of different intensity or wavelengths to illuminate the surface of artefacts and reveal details.[1][2]

Applications

Polynomial texture mapping may be used for detailed recording and documentation, 3D modelling, edge detection, and to aid the study of inscriptions and other artefacts.[2][3] It has been applied to hundreds of the Vindolanda tablets by the Centre for the Study of Ancient Documents at the University of Oxford in conjunction with the British Museum.[4] A 'dome' supporting twenty-four lights has been used to image paintings in the National Gallery and produce polynomial texture maps, providing information on condition phenomena for conservation purposes.[5]

See also

References

  1. ^ a b c "Archaeology and polynomial texture mapping". The Economist. 25 March 2010. Retrieved 8 March 2011.
  2. ^ a b "Polynomial texture mapping". University of Southampton. Retrieved 8 March 2011.
  3. ^ "Polynomial texture mapping". University of Southampton. Retrieved 8 March 2011.
  4. ^ Earle, Grahame (et al.) (2010). "Archaeological applications of polynomial texture mapping: analysis, conservation and representation" (PDF). Journal of Archaeological Science. Elsevier: 1–11. Retrieved 8 March 2011.
  5. ^ MacDonald, Lindsay (ed.) (2006). "Digital Imaging for Easel Paintings". Digital Heritage:Applying Digital Imaging to Cultural Heritage. Butterworth-Heinemann. pp. 525 ff. ISBN 0-7506-6183-6. {{cite book}}: |author= has generic name (help)