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Relief mapping (computer graphics)

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In computer graphics, relief mapping is an texture mapping technique used to render the surface details of three dimensional objects accurately and efficiently.[1] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax.[2] It is as form of short-distance raytrace done on a pixel shader.[citation needed]

Esto es el futuro.

See also

References

  1. ^ "'Real-time relief mapping on arbitrary polygonal surfaces'" (PDF). Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games: 155–162. 2005. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  2. ^ "'Relief Mapping of Non-Height-Field Surface Details" (PDF). Proceedings of the 2006 symposium on Interactive 3D graphics and games. 2006. Retrieved 18 February 2011. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)