DarkBASIC Professional
File:Dark Basic Pro Ide.png DarkBasic Pro 7.3 | |
Developer(s) | The Game Creators |
---|---|
Stable release | 7.6 (1.076)
/ 14 January 2011 |
Operating system | Windows |
Type | Compiler |
Website | http://darkbasicpro.thegamecreators.com |
DarkBASIC Professional (often abbreviated DBPro) is a BASIC dialect targeted specifically at 2D and 3D game development. It is available from software company The Game Creators and is an offshoot of their original DarkBASIC programming language.
DBPro diverges from DarkBASIC in many different ways. DBPro uses DirectX 9c unlike the original DarkBASIC which used DirectX 7. Other additions include better support for networked multiplayer commands, BSP level support, bump, sphere, and light mapping, pixel shader and vertex shaders, commands for physics control, multiple camera viewpoints, better interfaces to external DLLs, advanced sprite commands using 3D to render them quickly in 2D, a particle system, and built-in queue and stack manipulation.
One of the most important changes was that DarkBASIC Pro uses true machine level compilation which allows it to be significantly faster than DarkBASIC. DarkBASIC created executables by appending a program's source code to a copy of the interpreter. Another notable change was the inclusion of a new IDE with builtin syntax highlighting, debugger, and project resource management. DBPro also allows access to existing or user created DLLs written in any other language. This feature can be used to expand its command set or access system resources and hardware otherwise not supported by default.
The latest version is version 1.076, which was released on 14th January 2011.[1] An unofficial DBPro convention has been held in Chichester, England every year since 2003. The First official Game Creators Convention was held on October, 2007 with most of the staff of The Game Creators attending.
Licence
Licences for DarkBASIC Professional were made freely available for individual home users in November 2009 although business and educational establishments cannot use the free version and so must purchase licences.[2] However the licence still means that anything produced using DarkBASIC Professional is royalty free.[3] In early 2010, The Game Creators also made DarkBASIC Professional open source by making the source code freely available on Google Code.
Dark GDK and Dark GDK .NET
Version 7.3 (1.073)
Dark GDK is a software development kit for C++. It implements most of the commands available in DBPro as well as give the user lower level access to the API. Currently Microsoft Visual Studio 6 and Visual Studio .NET 2003 are supported but The Game Creators have stated that they are planning to support Dev-C++ in future versions, although they have not yet extended support to Dev-C++, and the plans may be dropped now that Visual C++ 2005 is supported.[citation needed].
The Dark GDK is now also available with Visual C++ 2008 Express. Dark GDK is free for personal use, however you must purchase a license if you plan on selling a game made with Dark GDK.
Dark GDK .NET was created for the same purpose, except it allows the user to create games using Visual C# .NET or Visual Basic .NET. Dark GDK .NET is not free.
There are rarely any tutorials online for Dark GDK and/or Dark GDK .NET, so beginners should search for DarkBASIC Professional tutorials instead and convert that code to Dark GDK.[citation needed].
Addon Packs
The Game Creators have helped nurture other external programmers who fill the missing gaps and co-released a number of additional .DLL addons for DarkBasic Professional. These include:
- 2D Plugin kit- Add particle effects and fake 2d light easily.
- Advanced Terrain - Limited free version and pay version. Creates 'fast' terrain based on a black and white bitmap heightmap.
- Box2D - Adds a range of 2D commands including 2D physics
- Dark AI - Adds artificial intelligence commands such as pathfinding
- Dark Clouds - Allows you to make high quality clouds for your games
- Dark Data - Adds database management commands
- Dark Ink - Adds printing commands
- Dark Lights - Adds new light mapping commands
- Dark Net - Adds networking commands using both UDP and TCP protocols
- Dark Physics - Adds physics related commands compatible with the new nVidia Physics Processing Unit (PPU). The new version now has fluid support without a PPU.
- Dark Shader - Adds the ability to create homemade shaders easily
- Dark Video - Adds movie encoding, decoding and playback commands
- Enhanced Animations - Adds new commands for manipulating 3D models
- Enhancement Pack - Adds numerous commands such as user information gathering
- eXtends - Adds a large range of commands, especially in relation to 2D and 3D graphics. However it does not support Windows Vista or Windows 7
- EZrotate - Adds powerful maths commands
- Green-Ear - Adds Voice and text chat commands for multiplier games
- Nuclear Glory - Adds complex 3D collision commands
- STYX - Adds over 200 commands including XML reading and writing commands, dialog commands and some lower level commands
- Texture Max - Adds commands for manipulating textures
- Unity - Adds commands allowing Lua scripts to be executed[4]
There are also a number of free addon packs created by the community, these include:
- BlitzTerrain - Free LOD Terrain plugin
- BlueGUI - Use windows dialog commands in applications and games
- Box2D Plugin Wrapper - Free 2D rigid body physics plugin, wrapping Box2D for DBPro
- DBPTime - Adds time commands
- DBP Collision DLL - Provides ray casting and collision
- Matrix1Utils plugin pack - Huge collection of commands, almost essential for DBPro programmers
- MultiSync - Free plugin for added networking capabilities
- Newton Physics - Provides rigid body physics
- Octree Culling Plugin - Free plugin to allow easy octree based culling of DBPro objects
- Tempest - Free plugin for added networking capabilities
- ViewGUI - Free, simple to use GUI using Direct3D with a WYSIWYG editor
- WinGUI - Provides an open-source solution to building windows environments
Integrated Design Environments
The community and The Game Creators themselves have produced a number of IDEs for editing DBP source code. These include
- CodeSurge - Alternative editor for DBP. Version. 1 is free but version 2 will be sold commercially.
- Indigo - Community produced editor and the successor to BlueIDE.
- Legacy Editor - Editor built for DBP by TGC when it was first launched. Has not been the official editor since v. 75.
- Synergy - Editor adopted by TGC and developed to become the official editor after v. 75.
Precompilers
- AddressOf Precompiler - Makes use of IanM's Matrix1Utils plugin pack to allow a VB style of getting function pointers
- DBP OOP Precompiler - Replaces DBPs built in 'types' with classes and structures that allow inheritance, arrays, methods and properties
See also
References
This article relies largely or entirely on a single source. (July 2008) |
This article needs additional citations for verification. (July 2008) |
- DarkBASIC Pro Game Programming (Second Ed.) - Jonathan S. Harbour & Joshua R. Smith, 2006, ISBN 978-1598632873
- Manufacturer's website