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MASON (Java)

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This is an old revision of this page, as edited by KenBailey (talk | contribs) at 21:47, 19 January 2011 (Avoid redirect. Added Comparison.... to See also). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
Developer(s)Sean Luke
Initial release2003 (2003)
Stable release
15 / December 17, 2010; 14 years ago (2010-12-17)
Written inJava
PlatformJava platform
Size3.3 MB
Available inEnglish
TypeAgent-based model simulation
LicenseAcademic Free License, version 3.0 (with caveats)
Websitecs.gmu.edu/~eclab/projects/mason/

MASON is an multi-agent simulation environment developed in Java at George Mason University's Evolutionary Computation Laboratory in conjunction with the GMU Center for Social Complexity. First released in 2003, the environment continues to be maintained and kept up to date. The name, as well as referring to the parent institution, derives from the acronym Multi-Agent Simulator Of Neighborhoods (or Networks).[1]

Development

Until recently MASON was developed within the Java.net environment [2], active development is now moving to Google Code.[3]

Applets

Applets developed using MASON include Craig Reynolds' Boids algorithm, Balls and Bands, a simulation of Hooke's Law, an L-system generator, Conway's Game of Life and Sugarscape.

See also

References

  1. ^ "MASON Multiagent Simulation Toolkit". Retrieved 19 January 2011.
  2. ^ "mason: Home". Retrieved 19 January 2011.
  3. ^ "mason - Project Hosting on Google Code". Retrieved 19 January 2011.