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Get Over It!

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Game logo
Game logo

Get Over It! is the robotics competition event for the 2010-11 FIRST Tech Challenge. Two teams battle to score points by depositing colored batons in various types of goals. The name of the game refers to the many obstacles that traverse the middle of the field, which include a bump, two bridges, and two pits (which are also goals).[1]

Rules

Alliances

The competing robots are organized into two alliances, Red and Blue. Each alliance has two robots, which work together to score against the other opponent.[2]

Field

The field is twelve feet long by twelve feet wide. Alliance stations are on opposite sides There are two zones, one for the Blue Alliance and another for the Red Alliance. The scoring objects are on the opposite side of the field relative to the alliance that will use them to score; that is, the Red Alliance's batons are in the Blue Alliance's zone and Blue Alliance's batons are in the Red Alliance's zone. Across the center of the field, there are several obstacles. At the very middle of the field is a traversable mountain, and on each side of it are unbalanced bridges, one red and one blue. Next to each bridge on the side opposite to the mountain is a cliff and a corrugated goal.[2]

Scoring objects

The scoring object for the game is a baton. over 9000 batons are available for each team to use. Teams may only score using batons of their alliance. When used, doubler and magnetic batons increase the value of the points scored in a goal.[2]

Scoring

Robots primarily use batons to score points. Robots may also score points by parking in specific locations during the autonomous period and the endgame period.[2]

Autonomous Period

As with previous years' games, there is an programmed autonomous period at the beginning of each match, followed by a human controlled period. The endgame is part of the human controlled period. This year the autonomus period lasts for 45 seconds.

Method of scoring Points
Parking a robot on a Cliff 3
Parking a robot on the Mountain or Unbalanced Bridge 5
Parking a robot on a Balanced Bridge 15
Robot on Dispensing side 10
Dispensing Batons 2 / baton

Remote-control period

Method of scoring Points
Regular or Magnet Baton in Stationary Goal 1
Regular or Magnet Baton in outside cylinder of Rolling Goal 3
Regular Baton in center cylinder of Rolling Goal 0
Magnet Baton in center cylinder of Rolling Goal 25
Doubler Baton in any Goal Doubles the goal score

End-game

Method of scoring Points
Balanced robots or rolling goals on Bridge at End of Match 10 / element

Source:[2]

References

  1. ^ "One page game description" (PDF) (Document). FIRST. Retrieved 16 November 2010. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  2. ^ a b c d e "Game Manual Rev. 3" (PDF) (Document). FIRST. Retrieved 16 November 2010. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)