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Simulation video game

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A simulation game is a game that is intended to simulate the world, or an aspect of it.

Overview

A simulation game, or sim game, (also known as a game of status or mixed game) is a mixture of a game of skill, a game of chance and a game of strategy, which results in a simulation of a complex structure (like a stock exchange, or civilization flux). These games are quite current through their mirror of modern society. Its benefit is the representation of complex situations of communal life, interconnections in society, and partial aspects of the economy (for example, the development of the railroad).

The term can also be used to describe a video or computer game that is truer to reality (for instance, racing simulations would be racing games in which cars would handle more realistically, tank simulations would include more real life mechanics as part of the gameplay) or a game that attempts to simulate tasks performed in an artificial reality (for instance, MechWarrior/Battletech type games and games that include space flight are considered simulations, even though they have little basis in reality). The term simulation is often applied to games such as this without any modifiers, using the term this way however usually constitutes a different genre than sim games as discussed here, and are most often games with a first-person perspective (that is to say, that you view the game through though the eyes of your own fictitious character), and are often considered by a significant number of players to be overly elaborate, unwieldy, and drudgerous. It may be more accurate to describe such titles as "simulator" rather than "simulation" games, though the lines have been blurred in titles such as Activision's Battlezone and Battlezone II: Combat Commander.

Genres

Some simulation games are intended to simulate the real world; others are intended to simulate a fictional world; still others are designed to be able to do both. Simulation games also operate on different scales. Role-playing games and skirmish war games are played on an individual scale; each player controls one character. Tactical war games and operational war games simulate small-scale battles, typically involving a few hundred or at most a few thousand soldiers. Strategic war games simulate large-scale battles, campaigns, and entire wars. Grand strategy war games and nation-simulation games allow the players to control nations. Another popular genre, dating sims are meant to simulate a relationship or friendship. While fewer in number, pet-raising simulations are becoming more widespread, especially with the release of the title Nintendogs, though earlier pet sims exist, such as the Nakayoshi Pet Advance series on Game Boy Advance.

Simulation games have been played with pencil and paper since time immemorial. Maps are drawn on paper and cardboard counters or metal figures represent the characters or military units. The players may all be on the same side, or they may be on two or more opposing sides. A referee decides what is done by characters who are not controlled by players, and resolves situations which are not covered by the rules. Recently, simulation games have come to the computer. Computers are inarguably superior to humans in creating simulations, and they have allowed simulation games to become more realistic than ever before. They do, however, have one great drawback: They do not have the creativity and flexibility of a human referee. Some people also prefer the face-to-face interaction of paper-and-pencil simulation games to computer games which are played over a network. A new type of simulation game known as computer-assisted gaming seeks to overcome the limitations of both computer and paper-and-pencil (or tabletop) games.

Computer and video games

In computer and video games, these are frequently called sim games.

Examples

See also