Animation database
An animation database is a database which stores fragments of animations and which can be accessed and queried to retrieve and assemble new animations.[1] Given that the manual generation of a large amount of animation can be time consuming and expensive, an animation database can assist users in building animations by using existing components, and to share animation fragments.[2]
Early examples of animation databases include the system MOVE which used an object oriented database.[1].
Other examples include "crowd simulation" in which a number of people are simulated as a crowd. Given that in some applications the people need to be walking at different speeds, say on a sidewalk, the animation database can be used to retrieve and merge different animated figures.[3]
Animation databases can also be used for "interactive storytelling" in which fragments of animations are retrieved from the animation database and are recycled to combine into new stories. For instance, the animation database called Animebase is used within the system Words Anime to help generate animations using recycled components.[2] In this approach, the user may input words which form parts of a story and queries against the database help select suitable animation fragments. This type of system may indeed use two databases: an animation database, as well as a story knowledge database. The story knowledge database may use subjects, predicates and objects to refer to story fragments. The system then assists the user in matching between story fragments and animation fragments.[2]
References
- ^ a b S. Kuroki, "Walkthrough using Animation database MOVE" in Database and expert systems applications, Volume 4 edited by Vladimír Marík, 1994 ISBN 3540572341 pages 760-763
- ^ a b c Kaoru Sumi "Interactive Storytelling System Using Recycle-Based Story Knowledge" in Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009 by Ido A. Iurgel 2009 ISBN 3642106420 pages 74-85 [1]
- ^ Crowd simulation by Daniel Thalmann, Soraia Raupp Musse 2007 ISBN 184628824X pages 59-64 [2]