Jump to content

Animation database

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by VanishedUserABC (talk | contribs) at 22:57, 22 November 2010. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

An animation database is a database which stores fragments of animations and which can be accessed and queried to retrieve and assemble new animations.[1]

Early examples of animation databases include the system MOVE which used an object oriented database.[1].

Other examples include "crowd simulation" in which a number of people are simulated as a crowd. Given that in some applications the people need to be walking at different speeds, say on a sidewalk, the animation database can be used to retrieve and merge different animated figures.[2]

Animation databases can also be used for "interactive storytelling" in which fragments of animations are retrieved from the animation database and are recycled to combine into new stories. For instance, the animation database called Animebase is used within the system Words Anime to help generate animations using recycled components.[3]

References

  1. ^ a b S. Kuroki, "Walkthrough using Animation database MOVE" in Database and expert systems applications, Volume 4 edited by Vladimír Marík, 1994 ISBN 3540572341 pages 760-763
  2. ^ Crowd simulation by Daniel Thalmann, Soraia Raupp Musse 2007 ISBN 184628824X pages 59-64 [1]
  3. ^ Kaoru Sumi "Interactive Storytelling System Using Recycle-Based Story Knowledge" in Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009 by Ido A. Iurgel 2009 ISBN 3642106420 pages 74-85 [2]