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Animation database

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An animation database is a database which stores fragments of animations and which can be accessed and queried to retrieve and assemble new animations.[1]

Early examples of animation databases include the system MOVE which used an object oriented database.[1].

Other examples include "crowd simulation" in which a number of people are simulated as a crowd. Given that in some applications the people need to be walking at different speeds, say on a sidewalk, the animation database can be used to retrieve and merge different animated figures.[2]

Animation databases can also be used for "interactive storytelling" in which fragments of animations are retrieved from the animation database and are recycled to combine into new stories.[3]

References

  1. ^ a b S. Kuroki, "Walkthrough using Animation database MOVE" in Database and expert systems applications, Volume 4 edited by Vladimír Marík, 1994 ISBN 3540572341 pages 760-763
  2. ^ Crowd simulation by Daniel Thalmann, Soraia Raupp Musse 2007 ISBN 184628824X pages 59-64 [1]
  3. ^ Kaoru Sumi "Interactive Storytelling System Using Recycle-Based Story Knowledge" in Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009 by Ido A. Iurgel 2009 ISBN 3642106420 pages 74-85 [2]