Jump to content

Talk:Object pool pattern

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by NetBot (talk | contribs) at 17:31, 8 February 2006 (Robot: Updating old AFD notice). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

My English writing skills aren't up to much, so I can't really clean up this article, but I'm happy to monitor the technical content, and ensure that a rewrite by someone with English skills (but no tech knowledge) doesn't get the tech wrong.

This article was nominated for deletion on 6 October 2005. The result of the discussion was merge with Object pool. An archived record of this discussion can be found here.

This article has little value. It might as well be called "I had some bugs in my code that were interesting to me, and I came up with a cute name for it."

Above was by 200.122.153.250

[1] has a comment by user "christoofar" "This is offtopic, but Oliver Klozoff and I have finally finished battling a problem with a C++ component written at my company that warranted a new design antipattern article (I added it to wikipedia) http://en.wikipedia.org/wiki/Object_cesspool"

I'm going to nominate this on AFD because it seems to be a neologism; and should be on the Portland repository [2] first if it was notable. (In my blatently POV opinion, I think it's fairly apparent to anyone trying to write an object pool.) -Tenbaset 00:34, 6 October 2005 (UTC)[reply]

I have just extended object pool to include a brief (and poorly written) explanation of object cesspools. -195.173.15.12 11:05, 6 October 2005 (UTC)

Since the term is in common use, this page is valuable.

Please provide references if this is the case --163.118.128.194 15:21, 18 October 2005 (UTC)[reply]