Jump to content

Allen (robot)

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by 174.89.112.81 (talk) at 00:58, 27 August 2010. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Allen was the robot which was based on subsumption architecture. It was first introduced by Rodney Brooks and his team in late `980s. Allen was their first robot based on subsumption architecture. It had sonar distance and odometry onboard and used an offboard lisp machine to simulate subsumption architecture. It resembled a footstool on wheels.[1]

Allen used three layers of control which are implemented in subsumption architecture.[1]

"The lowest layer of control makes sure that the robot does not come into contact with other objects."[2] Thanks to this layer it could avoid static and dynamic obstacles, but it couldn't move. It was sitting in the middle of the room and waiting for obstruction. When the obstruction came, he ran away, avoiding collisions as it went. It used following internal representation. Every sonar return represented a repulsive force with and inverse square drop off in strength. Direction of its move was obtained by sum of the repulsive forces (suitably tresholded). He had again an additional reflex which halted it whenever there was something right in front of it and it was moving forward.[1]

"The first level layer of control (second layer), when combined with zeroth, imbues the robot with the ability to wander around aimlessly without hitting obstacles."[2] Owing to secong layer Allen could randomly wander about every 10 second. It used simple heuristic which was coupled with the instinct to shun barriers by vector addition."The summed vector suppressed the more primitive obstacle avoidance vector, but the obstacle avoidance behaviour still operated, having been subsumed by the new layer, in its account of the lower level's repulsive force. Additionally, the halt reflex of the lower level operated autonomously and unchanged."[1]

The third layer makes the robot try to explore. Allen could look for distant places, then tried to reach them. The third layer made the robot look (with its sonars) for distant places and try to head towards them. "This layer monitored progress through odometry, generating a desired heading which suppressed the direction desired by the wander layer. The desired heading was then fed into a vector addition with the instinctive obstacle avoidance layer. The physical robot did not therefore remain true to the desires of the upper layer. The upper layer had to watch what happened in the world, through odometry, in order to understand what was really happening in the lower control layers, and send down correction signals."[1]

References

  1. ^ a b c d e Brooks, R.A. (1990). "Elephants Don't Play Chess" (PDF). Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back. Retrieved 2009-02-05.
  2. ^ a b Brooks, R. (1986). "A robust layered control system for a mobile robot" (PDF). Robotics and Automation, IEEE Journal of [legacy, pre-1988]. 2 (1): 14–23. Retrieved 2009-02-04.

See also