Jump to content

Models of Teaching

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Ktoler (talk | contribs) at 22:33, 5 May 2010. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Models of Teaching

Group Learning

Role Playing-Role Playing-group enactments

This strategy/activity allows for students to explore and resolve problems by enacting problem situations and then discussing the enactments.

Group enactment is a great strategy that allows students to identify problems through outlining, role-playing, and discussion.

Gardner’s MI: Visual-spatial- Students make a chart outlining the problems.

Kinesthetic-Students will form groups and required to stand and present their ideas.

Linguistic-Students write down their thoughts and discuss the problems they identified and how it relates to problems in their life.

Interpersonal-Students are working with others in their group discussing ideas that relate to their topic.

Dunn and Dunn’s: Audio-Students will be verbally communicating with one another about the problems they have identified. Students will also be verbally role-playing to solve the problems.

Visual- Students may take notes, develop a chart or outline the problem.

Gender:

Boys and girls both are targeted in this activity. This activity allows for movement and verbal communication.


Simulations- Playing roles of the persons engaged in real-life pursuits. Elements of the real world are simplified and presented in a form that can be contained inside a classroom. Gardeners Multi Intelligences Visual Learners- Will be able to watch the appropriate way to bowl using the learning cues. Bodily Kinesthetic- Students will be up and practicing the correct way to bowl and then bowl using the Wii. Interpersonal- Students will be split up into teams, and will compete against each other and work with each other, which can lead to building relationships. Linguistics- Learning cues will be said aloud while practicing bowling to make sure you are doing it the correct way. Dunn and Dunn’s Audio- Students will listen to the correct way to bowl along with repeating the learning cues aloud. Kinesthetic- Students will be up moving around and playing. Gender Boys and girls are both targeted in this activity because it allows students to get up and move around along with working together and team work.


Concept Attainment

'PWIM'

Picture Word Inductive Model

While this model can be used for all age groups, it is primarily used at the elemenary level. It uses pictures containing familiar objects, actions and scenes to draw out words from student's listening and speaking vocabularies.

The purpose of using PWIM is to develop students' vocabulary, concepts of words, and sentence and paragraph structures through content subjects of reading, math, science, or social studies. Research has shown that it works particularly well with beginning as well as late readers, through building students' vocabulary and writing abilities. With some imagination it can work well with older students.

PWIM works so well because we see and think about our world in pictures. The pictures that are used in PWIM should be complex enough to be interesting but common enough to relate to everyday life.


Inquiry Training What is Inquiry Training?

Inquiry Training was developed in 1962 by Richard Suchman. Inquiry Training is used to teach students a process for investigating and explaining unusual phenomenon.

The inquiry training model helps students to become independent learners, and its method requires active participation in scientific inquiry. Children are naturally curious and eager to learn and grow, and inquiry training capitalizes on this natural curiosity. The format of this model promotes active, autonomous learning as the students formulate questions and test their ideas.

There are 5 Phases to the Inquiry Process 1. Confrontation with the problem 2. Data Gathering 3. Data Gathering—Experimentation 4. Organizing and Formulating an Explanation 5. Analysis of the Inquiry Process

Important Things to Remember! Inquiry training is based on becoming aware of and mastering the inquiry process, NOT on the content!

Beginning inquiries can be based on very simple ideas (e.g. What's in the bag, magic tricks) The teacher is a facilitator and a supporter during the inquiry process What does the teacher do? 1. Make sure questions are phrased so they can be answered yes or no 2. Ask students to rephrase invalid questions 3. Point out unvalidated points-- “We have not established that this is liquid.” 4. Use the language of the inquiry process 5. Try to provide a free intellectual environment by not evaluating students theories 6. Press students to be clear with their theories 7. Encourage interaction among students

Start simple... I'm thinking of something I'm wearing. Guess what it is. This will help your students distinguish which types of questions are acceptable

The inquiry model helps to... Develops process skills Creates active, autonomous learning Promotes verbal expressiveness Teaches persistence Develops logical thinking

Memorization-The memorization model helps students become more confident with material presented in the classroom. One of the most effective forms of personal power comes from competence based on knowledge. It is completely essential to success and a sense of well-being. We all can improve the ability to memorize which will increase learning power, save you time, and will help you keep the information stored in your mind.

I chose an activity that will help students learn how to study vocabulary terms. The students will have to use the four models that I taught on to help them remember the terms. If students get to work on memorizing these terms with classmates, then the associations that they bring together could help them memorize better. This type of memorizing puts these terms into a storehouse in their minds. Once students understand how to complete memorization like this, then they should be able to use it for the rest of their lives.

Gardner’s Multiple Intelligences:

Visual/Spatial: The students will be thinking and imagining images in their minds to help memorize terms.

Verbal/Linguistic: The students will be using mnemonics to memorize terms. The students will also be sharing ideas with each other and with the class.

Mathematical/Logical: The students will have to be thinking logically to keep these terms and images in their minds.

Kinesthetic: Students will be formed into 4 groups to work together. Some acting might be needed to use with the terms.

Intrapersonal: The students will be pulling from prior knowledge to help make mnemonics for themselves.

Interpersonal: The students will work as a team to help each other make mnemonics for each term.

Naturalistic: Patterns might be used dealing with nature terms to help with memorizing.

Mastery Learning

Advance Organizers

Synectics

Direct Instruction

Web 2.0

What is Web 2.0?

Web 2.0 is a term used to describe modern web applications. These applications utilize the users to help build and maintain content on the site. Through collaboration and rapid information sharing the users themselves interact with each other, thus building and maintaining the website's content. The users share with each other, and create a web based community that regulates itself under the terms of the website's owner. Web 2.0 is any web community, video sharing site, social networking site, wiki or blog.

What is Web 1.0?

Web 1.0 websites are like “read only” files on your computer. You cannot edit the site, upload any of your own information, or communicate with other users. These are the simple websites that were commonplace during the beginning of the internet. Web 2.0 is seen as an evolution into a deeper, more interactive experience for the user.

How was Web 2.0 created?

The term Web 2.0 was coined at a 2004 web conference held by Tim O'Reilly. It is a term used to describe the new ways in which people are using the web. Web 2.0 is not any single program, website or application, but rather an inclusive term for technological advancement.

Examples of Web 2.0

Wikipedia, Youtube, Facebook, Myspace, FlickR, Skype, Google Scholar, and Blackboard are all Web 2.0 applications.

Web 2.0 in Teaching

Web 2.0 can be used to teach any grade level. Many of today's youth already use Web 2.0 for fun, and there are many creative ways to use it in the classroom. For example: www.classtools.net. It's a free service that embeds flash templates and teaching tools into web 2.0 applications. Good for teachers of online classes, or to use in class exercises. These tools include educational games that can be used as contests or online quizzes. They allow the teacher to input their own questions and answers and edit the exercise as they see fit. More Web 2.0 teaching tools can be found at hub pages under Education20. There are some great applications there for academic research, classroom management, blogging and writing, just to name a few. Students can upload their writing projects to be reviewed by their peers at www.writeboard.com and other writing wikis.




References

  • Joyce, Bruce. Models of Teaching. 2009. Pearson Education, Inc.