Models of Teaching
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Models of Teaching
Group Learning
Role Playing-Role Playing-group enactments
This strategy/activity allows for students to explore and resolve problems by enacting problem situations and then discussing the enactments.
Group enactment is a great strategy that allows students to identify problems through outlining, role-playing, and discussion.
Gardner’s MI: Visual-spatial- Students make a chart outlining the problems.
Kinesthetic-Students will form groups and required to stand and present their ideas.
Linguistic-Students write down their thoughts and discuss the problems they identified and how it relates to problems in their life.
Interpersonal-Students are working with others in their group discussing ideas that relate to their topic.
Dunn and Dunn’s: Audio-Students will be verbally communicating with one another about the problems they have identified. Students will also be verbally role-playing to solve the problems.
Visual- Students may take notes, develop a chart or outline the problem.
Gender:
Boys and girls both are targeted in this activity. This activity allows for movement and verbal communication.
Simulations- Playing roles of the persons engaged in real-life pursuits. Elements of the real world are simplified and presented in a form that can be contained inside a classroom. Gardeners Multi Intelligences Visual Learners- Will be able to watch the appropriate way to bowl using the learning cues. Bodily Kinesthetic- Students will be up and practicing the correct way to bowl and then bowl using the Wii. Interpersonal- Students will be split up into teams, and will compete against each other and work with each other, which can lead to building relationships. Linguistics- Learning cues will be said aloud while practicing bowling to make sure you are doing it the correct way. Dunn and Dunn’s Audio- Students will listen to the correct way to bowl along with repeating the learning cues aloud. Kinesthetic- Students will be up moving around and playing. Gender Boys and girls are both targeted in this activity because it allows students to get up and move around along with working together and team work.
Concept Attainment
'PWIM'
Picture Word Inductive Model
While this model can be used for all age groups, it is primarily used at the elemenary level. It uses pictures containing familiar objects, actions and scenes to draw out words from student's listening and speaking vocabularies.
The purpose of using PWIM is to develop students' vocabulary, concepts of words, and sentence and paragraph structures through content subjects of reading, math, science, or social studies. Research has shown that it works particularly well with beginning as well as late readers, through building students' vocabulary and writing abilities. With some imagination it can work well with older students.
PWIM works so well because we see and think about our world in pictures. The pictures that are used in PWIM should be complex enough to be interesting but common enough to relate to everyday life.
Inquiry Training
Memorization
Mastery Learning
Advance Organizers
Synectics
Direct Instruction
Web 2.0
What is Web 2.0?
Web 2.0 is a term used to describe modern web applications. These applications utilize the users to help build and maintain content on the site. Through collaboration and rapid information sharing the users themselves interact with each other, thus building and maintaining the website's content. The users share with each other, and create a web based community that regulates itself under the terms of the website's owner. Web 2.0 is any web community, video sharing site, social networking site, wiki or blog.
What is Web 1.0?
Web 1.0 websites are like “read only” files on your computer. You cannot edit the site, upload any of your own information, or communicate with other users. These are the simple websites that were commonplace during the beginning of the internet. Web 2.0 is seen as an evolution into a deeper, more interactive experience for the user.
How was Web 2.0 created?
The term Web 2.0 was coined at a 2004 web conference held by Tim O'Reilly. It is a term used to describe the new ways in which people are using the web. Web 2.0 is not any single program, website or application, but rather an inclusive term for technological advancement.
Examples of Web 2.0
Wikipedia, Youtube, Facebook, Myspace, FlickR, Skype, Google Scholar, and Blackboard are all Web 2.0 applications.
Web 2.0 in Teaching
Web 2.0 can be used to teach any grade level. Many of today's youth already use Web 2.0 for fun, and there are many creative ways to use it in the classroom. For example: www.classtools.net. It's a free service that embeds flash templates and teaching tools into web 2.0 applications. Good for teachers of online classes, or to use in class exercises. These tools include educational games that can be used as contests or online quizzes. They allow the teacher to input their own questions and answers and edit the exercise as they see fit. More Web 2.0 teaching tools can be found at hub pages under Education20. There are some great applications there for academic research, classroom management, blogging and writing, just to name a few. Students can upload their writing projects to be reviewed by their peers at www.writeboard.com and other writing wikis.
References
- Joyce, Bruce. Models of Teaching. 2009. Pearson Education, Inc.