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Adaptive learning

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Adaptive learning refers to the use of computers to achieve educational outcomes.

An adaptive learning engine programs itself by adjusting weights or strengths until it produces the desired output.[1] As an educational strategy, adaptive learning provides individualized instruction based on how each student interacts with a computerized system.

Adaptive learning has been partially driven by a realization that tailored learning cannot be achieved on a large-scale using traditional, non-adaptive approaches. Adaptive learning systems endeavor to transform the learner from passive receptor of information to collaborator in the educational process.[2]

Other names for adaptive learning

Adaptive learning has also been known as adaptive educational hypermedia, computer-based learning, adaptive instruction, intelligent tutoring systems, and computer-based pedagogical agents.

Companies using currently using adaptive learning technology

Smart.fm, a social learning and community website, uses adaptive learning technology with the goal of increasing learning speed and retention.[3]
Knewton, an online learning company, currently uses adaptive learning technology for its online test-prep courses and plans to apply it to a wide range of educational markets.[4]
Carnegie Learning, a publishing of math curricula, offers adaptive math software (known as the Cognitive Tutor) to high school students, along with traditional textbook offerings.


References

  1. ^ "Business Definition for Adaptive Learning". BNET.
  2. ^ Paramythis and Reisinger. "Adaptive Learning Environments and e-Learning Standards" (PDF). Electronic Journal of eLearning 2004. Retrieved 2010-03-13.
  3. ^ Miller, Claire Cain (2009-07-16). "A Virtual Game to Teach Children Languages". New York Times. Retrieved 2010-03-16.
  4. ^ Schonfeld, Erick (2008-12-23). "Knewton Takes Adaptive Learning to the Next Level". TechCrunch. Retrieved 2010-01-31.