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Landscape evolution model

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A landscape evolution model is a numerical model that simulates changing terrain over the course of time. This can be due to glacial erosion and deposition; erosion, sediment transport, and deposition in fluvial systems such as rivers; regolith production; the movement of material on hillslopes; more intermittent events such as rockfalls, debris flows, landslides, and other surface processes. This can also be due to surface uplift and/or subsidence. A typical landscape evolution model takes many of these factors into account.

The earliest of these models were developed in the 1970's. In these models, water was run across a mesh, and cell elevations were changed in response to calculated water erosion.[1]

See also

Community Surface Dynamics Modeling System

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  1. ^ . doi:10.1002/hyp.426. {{cite journal}}: Cite journal requires |journal= (help); Missing or empty |title= (help)