Evasive Boolean function
In mathematics, an evasive Boolean function ƒ (of n variables) is a Boolean function for which every decision tree algorithm has running time of exactly n. Consequently every decision tree algorithm that represents the function has, at worst case, a running time of n.
Examples
An example for a non-evasive boolean function
The following is a Boolean function on the three varibles x, y, z:
(where is the bitwise "and", is the bitwise "or", is the bitwise "not").
This function is not evasive, because there is a decision tree that solves it by checking exactly two variables: The algorithm first checks the value of x. If x is true, the algorithm checks the value of y and returns it.
If x is false, the algorithm checks the value of z and returns it.
A simple example for an evasive boolean function
Consider this simple "and" function on three variables:
A worst-case input (for every algorithm) is 1, 1, 1. In every order we choose to check the variables, we have to check all of them. (note that there could be a different worst-case input for every decision tree algorithm). Hence the functions: "and", "or" (on n variables) are evasive.
Binary zero-sum games
For the case of binary zero-sum games, every evaluation function is evasive.
In every zero-sum game, the value of the game is achieved by the minimax algorithm (player 1 tries to maximize the profit, and player 2 tries to minimize the cost).
In the binary case, the max function equals the bitwise "or", and the min function equals the bitwise "and".
A decision tree for this game will be of this form:
- every leaf will have value in {0, 1}.
- every node is connected to one of {"and", "or"}
For every such tree with n leaves, the running time in the worst case is n (meaning that the algorithm must check all the leaves):
We will exhibit an adversary that produces a worst-case input – for every leaf that the algorithm checks, the adversary will answer 0 if the leaf's parent is an Or node, and 1 if the parent is an And node.
This input (0 for all Or nodes' children, and 1 for all And nodes' children) forces the algorithm to check all nodes:
As in the second example
- in order to calculate the Or result, if all children are 0 we must check them all.
- In order to calculate the and result, if all children are 1 we must check them all.
See also
- Aanderaa–Karp–Rosenberg conjecture, the conjecture that every nontrivial monotone graph property is evasive.