Jump to content

Concurrency pattern

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by 84.49.232.165 (talk) at 08:03, 29 January 2010 (Updated link for Part 3 of the series of Concurrency episodes). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In software engineering, concurrency patterns are those types of design patterns that deal with multi-threaded programming paradigm. Examples of this class of patterns include:

Recordings about concurrency patterns from Software Engineering Radio:

References

  1. ^ Douglas C. Schmidt, Michael Stal, Hans Rohnert, Frank Buschmann "Pattern-Oriented Software Architecture, Volume 2, Patterns for Concurrent and Networked Objects", Wiley, 2000