Talk:Java OpenGL
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Hi, the source code listed is somewhat archaic, and not quite correct (will swamp the CPU) - it should be revised ot rather make use of the provided Animator classes, etc.
Dawid (10:38, 21 Feb 2006 SAST)
- In fact, it probably won't compile with the newer versions at all. I've encountered the same problem with the various OpenGL tutorials on the net that provide JOGL samples. -- Ashmodai 03:00, 9 March 2006 (UTC)
The sourceode needs an update
Status and Java / OpenGL interoperability
Thought it was interresting to link JOGL to JSR-231 explicitely (before that was just in the image box), and talk about the upcoming interoperability between Java2D and OpenGL, through JOGL Hervegirod 21:08, 15 May 2006 (UTC)
The source code also needs some comments... —Preceding unsigned comment added by Bourriquet 42 (talk • contribs) 18:41, 3 November 2008 (UTC)
I've refactored the example code into one class which uses the Animator utility. Curran.kelleher (talk) 00:08, 6 April 2009 (UTC)
I can't understand the sample code at all. It needs more comments, telling what each thing does! By the way, say I want to make a jar (not an applet) that creates a new window with a cube. Can you show me how to do it, with explanations for what each thing does? And how would I rotate it? Also, does JOGL have to be downloaded by the application or does it come with the Java library? I'm a decent Java programmer, I've used AWT and Swing many times, and I want to try out JOGL, but googling and looking at Javadocs is just leaving me more and more confused. Uber-Awesomeness (talk) 19:41, 13 November 2009 (UTC)