OpenPipeline
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![]() openPipeline's main interface | |
Developer(s) | Pratt Institute Digital Arts Lab |
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Stable release | 0.9.1
/ June 23, 2009 |
Written in | MEL |
Operating system | Cross-platform |
Platform | Autodesk Maya |
Type | Graphics pipeline |
License | BSD License |
Website | http://www.kickstandlabs.com/tools/openpipeline/ |
openPipeline is an open source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.
Development
Created in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.
Contributors
- Rob O'Neill (Creator)
- Paris Mavroidis
- Meng-Han Ho
References
- Computer Graphics World (2009) "Building the Perfect Production Pipeline"
- ACM Siggraph Educator's Program (2007) "openPipeline: teaching and implementing animation production pipelines in an academic setting"
External links
- openPipeline page at CreativeCrash.com
- openPipeline project page on SourceForge.Net
- openPipeline at KickstandLabs.com
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