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Mark Allen (software developer)

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Mark Allen is a software engineer, game programmer and game designer. As a student at the University of California, San Diego, Allen used UCSD Pascal to develop a 6502 interpreter for the Pascal language in 1978, along with Richard Gleaves. This work later became the basis for Apple Pascal in 1979.[1][2][3]

Later, Allen developed a number of well-received computer games for the Apple II, including Stellar Invaders, Sabotage[4][5] and Pest Patrol[6][7]. Sabotage, In particular, became a classic Apple II game and sparked numerous clones.

One such clone of Sabotage was shipped as a standard piece of software on early iPods that had displays. It was called Parachute[8].

Reference

  1. ^ The UCSD P-System Museum History of the UCSD P-System
  2. ^ The Pascal Programming Language The origins of Pascal
  3. ^ Kernelthread.com First Bytes Into An Apple
  4. ^ Video play-through of Sabotage on an Apple II
  5. ^ Linzmayer, Owen (Fall 1983). "Pest Patrol".
  6. ^ Parachute_(iPod_game)