Mark Allen (software developer)
Appearance
Mark Allen is a software engineer, game programmer and game designer. As a student at the University of California, San Diego, Allen used UCSD Pascal to develop a 6502 interpreter for the Pascal language in 1978, along with Richard Gleaves. This work later became the basis for Apple Pascal in 1979.
Later, Allen developed a number of well-received computer games for the Apple II, including Stellar Invaders, Sabotage[1][2] and Pest Patrol[3][4]. Sabotage, In particular, became a classic Apple II game and sparked numerous clones.
One such clone of Sabotage was shipped as a standard piece of software on early iPods that had displays. It was called Parachute [5].
Reference
- ^ Sabotage entry on MobyGames
- ^ Video play-through of Sabotage on an Apple II
- ^ Pest Patrol entry on MobyGames
- ^ Linzmayer, Owen (Fall 1983). "Pest Patrol".
- ^ Parachute_(iPod_game)