Jump to content

Mark Allen (software developer)

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Romero-wiki (talk | contribs) at 22:12, 24 September 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Mark Allen is a software engineer, game programmer and game designer. As a student at the University of California, San Diego, Allen used UCSD Pascal to develop a 6502 interpreter for the Pascal language in 1978, along with Richard Gleaves. This work later became the basis for Apple Pascal in 1979.

Later, Allen developed a number of well-received computer games for the Apple II, including Stellar Invaders, Sabotage and Pest Patrol. Sabotage, In particular, became a classic Apple II game and sparked numerous clones.

One such clone of Sabotage was shipped as a standard piece of software on early iPods that had displays. It was called Parachute.

Reference

Review of Pest Patrol by Owen Linzmayer in Creative Computing, Fall 1983

Video play-through of Sabotage on an Apple II

Sabotage entry on MobyGames

Pest Patrol entry on MobyGames