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OpenPipeline

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openPipeline (CGI Production Pipeline)

openPipeline
Developer(s)Pratt Institute Digital Arts Lab
Stable release
0.9.1 / June 23, 2009; 15 years ago (2009-06-23)
Written inMEL
Operating systemCross-platform
PlatformAutodesk Maya
TypeGraphics pipeline
LicenseFree BSD
Websitehttp://www.kickstandlabs.com/tools/openpipeline/

openPipeline is an open source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.

From the Kickstand website:

openPipeline is an open source framework for managing animation production data and workflow. Its first implementation is a MEL-based plug-in for Autodesk Maya that handles specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible.


Development

Created in Maya Embedded Language, openPipeline was initiated at [Eyebeam Atelier] and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.

Contributors

  • Rob O'Neill (Creator)
  • Paris Mavroidis
  • Meng-Han Ho

Documentation

Documentation is hosted at the Kickstand website.

Studios Using openPipeline


Availability

openPipeline is available for download at Creative Crash.


References