OpenPipeline
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openPipeline (CGI Production Pipeline)
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![]() openPipeline's main interface | |
Developer(s) | Pratt Institute Digital Arts Lab |
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Stable release | 0.9.1
/ June 23, 2009 |
Written in | MEL |
Operating system | Cross-platform |
Platform | Autodesk Maya |
Type | Graphics pipeline |
License | Free BSD |
Website | http://www.kickstandlabs.com/tools/openpipeline/ |
openPipeline is an open source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.
From the Kickstand website:
openPipeline is an open source framework for managing animation production data and workflow. Its first implementation is a MEL-based plug-in for Autodesk Maya that handles specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible.
Development
Created in Maya Embedded Language, openPipeline was initiated at [Eyebeam Atelier] and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.
Contributors
- Rob O'Neill (Creator)
- Paris Mavroidis
- Meng-Han Ho
Documentation
Documentation is hosted at the Kickstand website.
Studios Using openPipeline
- Guru Studio, Toronto, Canada
- Edit1, New York, USA
- ReelFX, Dallas, USA
- Illusion Studios, Argentina
- EttaminA, India
- Trine Studios, India
Availability
openPipeline is available for download at Creative Crash.
References
- Computer Graphics World (2009) "Building the Perfect Production Pipeline"
- ACM Siggraph Educator's Program (2009) "openPipeline: teaching and implementing animation production pipelines in an academic setting"