Jump to content

Hardware abstraction

From Wikipedia, the free encyclopedia
This is an old revision of this page, as edited by Marius~enwiki (talk | contribs) at 11:17, 26 January 2004. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.
(diff) ← Previous revision | Latest revision (diff) | Newer revision → (diff)

Set of routines that emulate some platform-specific details, giving programs direct access to the hardware resources.

They often allow programmers to write device-independent, high performance applications by avoiding standard Operating System calls to hardware.