Loop-switch sequence
A loop-switch sequence (also known as the for-case paradigm[1]) is a a programming antipattern where a clear set of steps is implemented as a byzantine switch-within-a-loop. The loop-switch sequence is a specific derivative of spaghetti code.
It is not necessarily an antipattern to use a switch statement within a loop—it is only considered incorrect when used to model a known sequence of steps. The most common example of the correct use of a switch within a loop is an event handler. In event handler loops, the sequence of events is not known at compile-time, so the repeated switch is both necessary and correct (see event-driven programming, event loop and event-driven finite state machine).
It is reasonable to check for the possible performance loss that having a conditional inside a loop could bring. Modern compilers are capable in some cases to transform the loop with conditional(s) into a construct with better performance (see loop unswitching); therefore, it may not always be worthwhile to eliminate these constructs for performance reasons alone, although it may benefit readability to do so.
Example
Here is an example of the antipattern:
// parse a key, a value, then three parameters
String key;
String value;
List<String> args;
for (int i = 0; i < 5; i++) {
switch(i) {
case 0:
key = stream.parse();
break;
case 1:
value = stream.parse();
break;
default:
args.add(stream.parse());
}
}
And here is the refactored solution:
// parse a key and value
String key = stream.parse();
String value = stream.parse();
// parse 3 parameters
List<String> args;
for (int i = 0; i < 3; i++) {
args.add(stream.parse());
}